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Bimonia is one of the last Birdlings alive on this earth. The Birdlings see humans as sworn enemies, and Bimonia has been taught to kill on sight.
One day, Bimonia meets Tayo, a human child hunting in the forest. Bimonia fails to kill Tayo, and they instead become friends. Mother will be furious if she finds out, or worse, this relationship may cause tension between the two species to erupt.
The Last Birdling explores Bimonia and Tayo's fight for their friendship as the world threatens to tear them apart.
* * *

Unhack, the first game created under the InvertMouse name, was produced in 2012. That means The Last Birdling happens to be my fifth anniversary project. This game is a culmination of all the lessons I have learned through the past five years. Now, I would like to share with you several features available in The Last Birdling:
Dual perspectives:

The Last Birdling alternates between Bimonia and Tayo's perspectives. Follow their journeys from childhood to adolescence as they struggle to maintain their friendship against all odds.
Multiple endings


There are 21 decisions to make throughout Bimonia and Tayo's journeys. Depending on their resolve, this story will conclude in one of five ways. Use the progress tracker to determine how to obtain every ending.
Glossary


Dive into The Last Birdling's lore through the glossary page. Throughout your journey, you will find links that take you to relevant entries.
* * *
Thank you! I hope you will find the experience worthwhile.
The Last Birdling
InvertMouseDeveloper
InvertMousePublisher
2017-08-31Release
🎹🖱️ Keyboard + Mouse
Very Positive (57 reviews)
VR Support
Public Linux Depots:
  • The Last Birdling Linux [1.05 G]
Available DLCs:
  • The Last Birdling - Digital artbook
The Last Birdling: Background development process

Backgrounds are sometimes overlooked when we play visual novels. I for one am guilty of this, so today I would like to, well, I guess you can say repent.

When you have multiple illustrators, there is always a chance your art styles will clash. The easiest solution, of course, would be to feature a single artist in your project. In reality, however, other concerns come into play. Schedules, motivation, workload—there are many factors to juggle.

In The Last Birdling, I have opted for a relatively safe route. That is, to feature different artists for the backgrounds and characters. Since these elements are quite separate, it makes clashes less likely.

Tooaya is The Last Birdling’s artist, while Juliestorybored is our background illustrator. As the assets trickled in, we first put together a test to make sure the elements fit:
Game Description Image

Lighting changes based on the time of day, so we must have all our bases covered:
Game Description Image
Game Description Image
Game Description Image

Once the test is complete, we can proceed with production:
Game Description Image
Game Description Image

I prefer not to use language like “my team” or “my artist”. Once someone joins the team, we are in this together. When it was time to design Tayo’s village, Julia took the lead and did a great job:
Game Description Image

The Last Birdling has been in production for two years. During that time, I often study other visual novels for inspiration. The Starcraft VN caught my interest back when it first released. I was particularly awestruck by the city nightscape that animated into place:
Game Description Image

My previous project, Cursed Sight, featured backgrounds painted by the talented Tooaya. However, none of them animated during the game:
Game Description Image
Game Description Image
Game Description Image

As I learn from other creators, I apply those lessons into future projects. In The Last Birdling, I have coded CGs and backgrounds that contain parallax animations, which work especially well for long distance shots:
Game Description Image

Sometimes I am tempted to say my ideas are my own. If I ever claim that in the future, you can call me out for being a liar. I am a fan as much as anyone, so I will always be a student first.

Thank you for reading ːyoyoː!

[ 2017-07-27 10:54:29 CET ] [Original Post]
The Last Birdling: Background development process

Backgrounds are sometimes overlooked when we play visual novels. I for one am guilty of this, so today I would like to, well, I guess you can say repent.

When you have multiple illustrators, there is always a chance your art styles will clash. The easiest solution, of course, would be to feature a single artist in your project. In reality, however, other concerns come into play. Schedules, motivation, workloadthere are many factors to juggle.

In The Last Birdling, I have opted for a relatively safe route. That is, to feature different artists for the backgrounds and characters. Since these elements are quite separate, it makes clashes less likely.

Tooaya is The Last Birdlings artist, while Juliestorybored is our background illustrator. As the assets trickled in, we first put together a test to make sure the elements fit:
Game Description Image

Lighting changes based on the time of day, so we must have all our bases covered:
Game Description Image
Game Description Image
Game Description Image

Once the test is complete, we can proceed with production:
Game Description Image
Game Description Image

I prefer not to use language like my team or my artist. Once someone joins the team, we are in this together. When it was time to design Tayos village, Julia took the lead and did a great job:
Game Description Image

The Last Birdling has been in production for two years. During that time, I often study other visual novels for inspiration. The Starcraft VN caught my interest back when it first released. I was particularly awestruck by the city nightscape that animated into place:
Game Description Image

My previous project, Cursed Sight, featured backgrounds painted by the talented Tooaya. However, none of them animated during the game:
Game Description Image
Game Description Image
Game Description Image

As I learn from other creators, I apply those lessons into future projects. In The Last Birdling, I have coded CGs and backgrounds that contain parallax animations, which work especially well for long distance shots:
Game Description Image

Sometimes I am tempted to say my ideas are my own. If I ever claim that in the future, you can call me out for being a liar. I am a fan as much as anyone, so I will always be a student first.

Thank you for reading :yoyo:!

[ 2017-07-27 10:54:29 CET ] [Original Post]

Minimum Setup

  • OS: 1.2 GHz Pentium 4
  • Processor: Any 64 bit processorMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 1920 x 1080
  • Storage: 2 GB available space
GAMEBILLET

[ 6520 ]

16.79$ (16%)
25.19$ (16%)
39.95$ (11%)
4.95$ (17%)
17.59$ (12%)
8.85$ (11%)
8.78$ (12%)
16.57$ (17%)
41.49$ (17%)
5.03$ (16%)
49.77$ (17%)
16.59$ (17%)
1.00$ (90%)
1.00$ (90%)
12.42$ (17%)
4.95$ (17%)
4.00$ (80%)
16.57$ (17%)
33.17$ (17%)
28.69$ (18%)
33.17$ (17%)
7.44$ (17%)
44.45$ (11%)
24.87$ (17%)
24.87$ (17%)
8.27$ (17%)
12.59$ (16%)
16.57$ (17%)
29.02$ (17%)
8.27$ (17%)
GAMERSGATE

[ 2504 ]

2.03$ (86%)
2.88$ (71%)
8.5$ (66%)
8.91$ (70%)
0.43$ (91%)
0.63$ (87%)
30.0$ (50%)
1.05$ (85%)
3.4$ (83%)
1.58$ (77%)
4.25$ (57%)
1.84$ (74%)
8.49$ (58%)
4.25$ (57%)
1.84$ (74%)
2.55$ (87%)
2.76$ (86%)
0.85$ (91%)
6.8$ (66%)
1.58$ (95%)
1.91$ (87%)
0.75$ (92%)
1.31$ (81%)
0.68$ (91%)
1.49$ (79%)
2.03$ (77%)
0.51$ (91%)
0.85$ (91%)
2.04$ (87%)
1.84$ (74%)
MacGamestore

[ 4798 ]

2.24$ (85%)
38.99$ (13%)
2.98$ (85%)
1.09$ (82%)
7.79$ (40%)
1.99$ (89%)
5.99$ (85%)
6.99$ (86%)
2.09$ (70%)
1.19$ (88%)
0.79$ (89%)
1.49$ (85%)
51.49$ (26%)
42.49$ (15%)
1.19$ (88%)
2.49$ (75%)
1.19$ (88%)
65.99$ (6%)
1.99$ (90%)
9.49$ (5%)
1.39$ (91%)
11.24$ (55%)
2.98$ (90%)
1.39$ (90%)
21.99$ (12%)
1.19$ (76%)
1.19$ (76%)
1.19$ (87%)
1.49$ (85%)
1.98$ (80%)

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