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🌈 $5 Tier: [Benedikt][David Martínez Martí]
So I'm about to begin my port to Xbox, WiiU, PS4, etc. Here's what I'm thinking. I'm going through and trying to make the game as perfect and complete as I possibly can before I begin my ports because once I begin porting in earnest there's no going back and I won't be able to change or add features without having to do it 4 times! (NO FUN!!) Most of my bosses are kinda lame in my opinion, just really big regular enemies (oh the horrors of 1 man indie game dev!). I'm thinking of getting rid of the bosses at the end of each level, and focusing all my energies and power on the 4 bosses at the end of each world (group of levels) and the 5th final boss to make them really super special. At the end of each level is a nice little monument with a little crystal floating above it and you just grab it. Please let me know what you think. To me it seems the wisest choice to overall strengthen the experience. I want every facet of GvF encountered by the player to be strong, and if that means cutting a little bit of content I'm OK with that if it streamlines the whole experience. If you disagree and love the bosses, please tell me your least favorite ones so I can work on them. I'll still have them in the game here and there in the levels, but they won't get a cut scene. If you think i'm crazy and I should stop this idea immediately and just fix the bosses that are messed up, tell me that too! Thanks!!! Dano PS: Anything you'd still change, any bugs you've found, please comment here or post about it in the community and i'll do the best I can.
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