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Rusted Warfare is an RTS inspired by classic real-time strategy games with modern tech.
  • Built for Large Battles

    • Over 40 unique units with many upgrades
    • Optimised multi-core engine easily handles battles of 1000's of units.
    • Experimental units for the big late-game battles
    • Zoom out to view and issue commands across the whole battlefield
  • Modern Multiplayer

    • Host your own game or play on the dedicated servers
    • Reconnect to disconnected multiplayer games
    • Steam friend matchmaking
    • Save and load multiplayer games for the quick lunch time battle
    • Full cross-platform multiplayer between the Windows, Linux and Android versions
Rusted Warfare - RTS
Corroding GamesDeveloper
Corroding GamesPublisher
2017-07-14Release
🎹🖱️ Keyboard + Mouse
Overwhelmingly Positive (2560 reviews)
VR Support
Public Linux Depots:
  • Rusted Warfare - Linux [202.4 M]
Minor update - v1.13.2 (New maps, surrendering, context map pings, new features)

Game Description Image Main new features:
-Surrender voting system added to multiplayer
-Map ping with context (eg attack here, build here), extra useful when playing with people from other languages
-Allow players to change their own teams in multiplayer even if they arent hosts
-New map: Valley Arena (10p) [by uber]
-New map: Kingdoms (10p) [by Vulkan]
-Start advanced skirmish from a custom map screen
-Double click to attack-move setting added

Other changes:
-Units better follow paths and take a wider gap around obstacles when in a group
-Fixed replays and saves played on maps that were streamed to you from a server
-Fixes for map vibration on some zoom/resolutions
-Preview which units will be selected by box selection before releasing
-Better interactions with dedicated servers, battleroom interface improvements
-Show colored HP bars by team
-Fix useless T2 upgrade showing on mech factory
-Random values are more random
-Fixed attack-move melee units pushing targets
-Fixed attachedTo and effect shadows
-Smarter ally / enemy team starting locations in skirmish
-AI now starts building immediately on game start
-Remove blur from map at some zoom levels
-Fix client ids if game with preferences.ini copied to another machine
-Fixes for setting teams on dedicated servers
-Resync and rejoins are now much faster
-French and Dutch translations
-Keep current unit selection after resyncs
-Dont make screen blank while resyncing
-Fix for unit cap reached shown at multiplayer start
-Fog revealer is now unselectable
-Capture neutral in multiplayer

Balance:
-Flame turret damage: 3 -> 4
-Fire Bee: Hp 5400 -> 4900, Build speed: 59.5s -> 83s
-Fabricator: Build time 11.9s -> 27.7s
--Fabricator T2 Upgrade time: 41.6s -> 55.5s
--Fabricator T3 Upgrade time: 55.5s -> 83.3s
-laser tank: Added track animations, more HP but higher cost
-Scout and Light gunship build times increased


New modding features:
-Added numberOfUnitsInTeam(withTag, withinRange, incompleteBuildings=true/false, factoryQueue=true/false, ...) logic boolean - Useful for building prerequisites, tech unlocks, hero respawning, etc.
-added self.kills() and self.isOnNeutralTeam() logic booleans
-[leg/arm]hidden now allows a logic boolean
-[turret]invisible now allows a logic boolean
-New effects on victory screen
-added [turret]image_applyTeamColors
-added [turret]image_drawOffsetX / Y
-added [effect]teamColorRatio
-added isUnselectable and canNotBeDirectlyAttacked
-added IGNORE ini value, to skip keys and not load key in [core]copyFrom target
-[action] text and description support multiple languages
-[action] iconImage added
-[graphics]icon_zoomed_out added
-[action] deleteNumUnitsFromTransport added
-[core]canBuild_X_isVisible added (logic boolean)
-[core]canBuild_X_isLocked added (logic boolean)
-[core]canBuild_X_isLockedMessage added (text)
-[leg] drawLegWhenZoomedOut, drawFootWhenZoomedOut (boolean) - for performance
-[core]extraBuildRangeWhenBuildingThis (float)
-[core]disableAllUnitCollisions - (boolean)

[ 2019-03-03 02:08:06 CET ] [Original Post]

Minimum Setup

  • OS: Linux (64 bit)
  • Processor: 1.8GHz single coreMemory: 2 GB RAMStorage: 300 MB available space
  • Memory: 2 GB RAMStorage: 300 MB available space
  • Storage: 300 MB available space
GAMEBILLET

[ 6485 ]

24.87$ (17%)
13.43$ (10%)
16.39$ (18%)
16.57$ (17%)
8.28$ (17%)
42.45$ (15%)
4.18$ (16%)
46.52$ (22%)
19.15$ (23%)
8.39$ (16%)
16.57$ (17%)
16.79$ (16%)
25.19$ (16%)
5.03$ (16%)
5.03$ (16%)
16.79$ (16%)
12.42$ (17%)
16.57$ (17%)
5.03$ (16%)
8.39$ (16%)
41.47$ (17%)
8.27$ (17%)
33.17$ (17%)
8.78$ (12%)
16.57$ (17%)
8.27$ (17%)
3.93$ (21%)
12.42$ (17%)
12.59$ (16%)
4.07$ (18%)
GAMERSGATE

[ 2234 ]

0.9$ (77%)
1.58$ (77%)
3.83$ (62%)
2.25$ (89%)
2.93$ (77%)
5.39$ (55%)
1.19$ (83%)
1.91$ (87%)
3.06$ (74%)
11.24$ (55%)
1.58$ (77%)
0.51$ (74%)
1.58$ (77%)
1.5$ (70%)
0.6$ (91%)
1.58$ (77%)
1.58$ (95%)
3.75$ (85%)
1.58$ (77%)
4.68$ (64%)
0.56$ (81%)
0.34$ (91%)
1.31$ (81%)
1.91$ (87%)
8.5$ (83%)
0.43$ (91%)
1.7$ (91%)
1.58$ (77%)
17.5$ (65%)
1.2$ (92%)
MacGamestore

[ 1974 ]

5.99$ (85%)
1.49$ (85%)
1.19$ (88%)
1.09$ (84%)
1.99$ (85%)
1.19$ (88%)
0.99$ (75%)
1.09$ (95%)
4.99$ (88%)
4.99$ (83%)
38.99$ (13%)
1.19$ (76%)
16.99$ (15%)
1.71$ (91%)
13.99$ (7%)
6.24$ (75%)
1.28$ (87%)
4.99$ (75%)
1.42$ (93%)
27.49$ (8%)
3.99$ (69%)
1.19$ (88%)
1.29$ (91%)
23.89$ (20%)
1.19$ (76%)
1.49$ (75%)
1.99$ (80%)
1.19$ (88%)
9.49$ (5%)
1.19$ (87%)

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