Rusted Warfare is an RTS inspired by classic real-time strategy games with modern tech.
-
Built for Large Battles
- Over 40 unique units with many upgrades
- Optimised multi-core engine easily handles battles of 1000's of units.
- Experimental units for the big late-game battles
- Zoom out to view and issue commands across the whole battlefield
-
Modern Multiplayer
- Host your own game or play on the dedicated servers
- Reconnect to disconnected multiplayer games
- Steam friend matchmaking
- Save and load multiplayer games for the quick lunch time battle
- Full cross-platform multiplayer between the Windows, Linux and Android versions
Major release - v1.13 (Huge performance boost, 100s of new modding features, 8 new units, smarter AI, ...)
Better smarter AI. Better able to defend itself, expand, smarter experimental spider usage, etc Large performance improvements and much better at handling large maps (like the 1500*1500 crazy maps in the workshop) 3 new maps 1 new mission Patrol order - will move between points forever, or guard an area will help repair/build any nearby units, will move to attack any nearby targets or anything that damages it. Guard order - will follow a target, repairing it and helping it build. Will move to attack any nearby targets or anything that damages target. Cloud effects Lightning attacks now bypass shields allowing many units to be countered Music and sound system (with faster startup speed and reduced memory usage) Improved effects and graphics Converted over many core units into the mod ini format for people to change and use in mods Lots of bugs fixes. [/list]
Main new modding features:
Main new features:
- A new set of units
[list] - Light gunship - Very weak but cheap
- Underwater probe - weak scout
- Plasma tank - Strong land attack, Shield weak vs lightning
- Heavy Interceptor - Heavily armed with shield, Shield weak vs lightning
- Telsa Mech
- Fire bee
- Nautilus - Amphibious submarine
- Aircraft carrier Heavily armed and armored, Builds air units (at x5 speed), Laser defence & repairbay, Anti-air, Can build anti-nuke missiles
Main new modding features:
- Around 250 new options and systems added
- Keyframe animation system (including arm/leg animations for smooth opening blast doors, etc)
- Automatic action triggers (eg convert unit when its over water, low HP, etc)
- Ability to embed images into maps to include your own custom tileset graphics
- Custom price system.
- Custom sounds (with custom sounds on order)
- Multi-Targeting/Target per turret system
- Teleporting, units spawning
- Pre unit turret limit upped to 30
- Reduced memory usage of each mod and inactive mods
- Manual turret firing (eg moddable nuke launchers)
- Shield damage bypass and unit armour
- Flexible custom moddable effects. (Create custom projectile explosions, turret shooting effects, etc)
- Enhanced boolean logic with many more functions. (Including and, or, and brackets)
- Adds self.isOverPassableTile(type), self.tags(includes), self.energy(greaterThan/lessThan/empty/full), self.transportingCount(...), self.ammo(...), etc
- Projectile intercepting projectiles (eg moddable anti-nuke)
- Ammo variable, and 32 boolean flags for misc mod usage
- Turret angle restrictions
- Starting units can be added to with custom units
- Many many more new features - see full list in the Modding Reference doc
[ 2018-12-02 05:04:47 CET ] [Original Post]
Minimum Setup
- OS: Linux (64 bit)
- Processor: 1.8GHz single coreMemory: 2 GB RAMStorage: 300 MB available space
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
GAMEBILLET
[ 6539 ]
GAMERSGATE
[ 2363 ]
MacGamestore
[ 4393 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB