Rusted Warfare is an RTS inspired by classic real-time strategy games with modern tech.
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Built for Large Battles
- Over 40 unique units with many upgrades
- Optimised multi-core engine easily handles battles of 1000's of units.
- Experimental units for the big late-game battles
- Zoom out to view and issue commands across the whole battlefield
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Modern Multiplayer
- Host your own game or play on the dedicated servers
- Reconnect to disconnected multiplayer games
- Steam friend matchmaking
- Save and load multiplayer games for the quick lunch time battle
- Full cross-platform multiplayer between the Windows, Linux and Android versions
Major release - v1.12 (Workshop modding for units/missions/maps! Also new units, faster performance and extra shrapnel)
Placing lines of buildings by click dragging (very useful) New Heavy artillery - T2 artillery with limited laser defence New Heavy Missile Ship - powerful long range New T3 anti-air sam, and flak anti-air Many old units have been converted into the newer moddable format Added reload unit data button to sandbox - Modders should now never need to restart Logic bug causing AI to get stronger on very easy & easy settings (I'm so sorry!!) Game statistics now show on victory screen Translation files are now under 'assets/translations' for people to add their own translations. Send them in for official inclusion Mobile turret nerf, now cannot move over water Missile tank renamed to AA Missile tank, buffed for anti-air but cannot attack land Faster rendering code for minimap, selections, image drawing The 'Live Reload' option is now multithread to remove any freezes Fixed cleared key binding being reset Fixed crashes loading save with missing modded units Fixed crash bugs Lots of little details (that most of people might not notice) Most unit turrets have recoil New trees of different types Leaves when trees fall Better graphics on lots of projectiles Dust on reversing units Better water waves on ships Shrapnel bits fly of units when they explode Better laser effects Nicer render of the map when zoomed out
[/list]
- Large performance boost handling lots of units and large battles. Up to 10x the framerate in some special test cases
- More efficient pathfinding and prioritization of path solving threads
- Steam workshop support for units and maps!
[list] - Mods and workshop items can be added or uploaded from mods screen
- Thank you to the modders who have already added content!
- Maps will be automatically streamed from the host, but units require everyone to have them installed right now

[ 2018-02-04 22:01:10 CET ] [Original Post]
Major release - v1.12 (Workshop modding for units/missions/maps! Also new units, faster performance and extra shrapnel)
Placing lines of buildings by click dragging (very useful) New Heavy artillery - T2 artillery with limited laser defence New Heavy Missile Ship - powerful long range New T3 anti-air sam, and flak anti-air Many old units have been converted into the newer moddable format Added reload unit data button to sandbox - Modders should now never need to restart Logic bug causing AI to get stronger on very easy & easy settings (I'm so sorry!!) Game statistics now show on victory screen Translation files are now under 'assets/translations' for people to add their own translations. Send them in for official inclusion Mobile turret nerf, now cannot move over water Missile tank renamed to AA Missile tank, buffed for anti-air but cannot attack land Faster rendering code for minimap, selections, image drawing The 'Live Reload' option is now multithread to remove any freezes Fixed cleared key binding being reset Fixed crashes loading save with missing modded units Fixed crash bugs Lots of little details (that most of people might not notice) Most unit turrets have recoil New trees of different types Leaves when trees fall Better graphics on lots of projectiles Dust on reversing units Better water waves on ships Shrapnel bits fly of units when they explode Better laser effects Nicer render of the map when zoomed out
[/list]
- Large performance boost handling lots of units and large battles. Up to 10x the framerate in some special test cases
- More efficient pathfinding and prioritization of path solving threads
- Steam workshop support for units and maps!
[list] - Mods and workshop items can be added or uploaded from mods screen
- Thank you to the modders who have already added content!
- Maps will be automatically streamed from the host, but units require everyone to have them installed right now

[ 2018-02-04 22:01:10 CET ] [Original Post]
Minimum Setup
- OS: Linux (64 bit)
- Processor: 1.8GHz single coreMemory: 2 GB RAMStorage: 300 MB available space
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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