Rusted Warfare is an RTS inspired by classic real-time strategy games with modern tech.
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Built for Large Battles
- Over 40 unique units with many upgrades
- Optimised multi-core engine easily handles battles of 1000's of units.
- Experimental units for the big late-game battles
- Zoom out to view and issue commands across the whole battlefield
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Modern Multiplayer
- Host your own game or play on the dedicated servers
- Reconnect to disconnected multiplayer games
- Steam friend matchmaking
- Save and load multiplayer games for the quick lunch time battle
- Full cross-platform multiplayer between the Windows, Linux and Android versions
Major release - v1.10 (Shared control, mechs, maps, better AI)
T3 gun turret upgrade New map: Enclosed Island (10p) Spider mech now costs $70000 and uses up 5 transport slots. And it's death nuke is disabled when 'no nukes' game setting is on. New building gird placement system and reworked footprint of many buildings Modded units are now loaded from 'mods/units/' and can be enabled or disabled in-game Lots of new modding features Modded units can now have upgrade actions Can dynamically switch any property with convert actions Custom projectile graphics with more options Modded units can override builtin units Lots more
Fixed pathing issues causing builders with queued buildings to pause Fixed pathing issue causing units from factories to sometimes pause before moving to rally Builders now wait up to ~15 seconds if there is not enough money to place a building before giving up Fixed pathing issues with units loading into transports in multiplayer Softer speedups on laggy networks and better handling of high ping Builder ships can build more building types All builders can reclaim buildings Repairbay automatically repairs allies units and helps build buildings More robust server networking code Spider mech automatically repairs units When a unit can both repair damaged transport or load into it will toggle between load up and repair 'lava votex' map balance fix T1 builder can no longer build nuke launchers Lots of AI improvements and fixes AI can better use modded units AI builds anti-nuke, repairbays, and laser defenses AI cannot hijack the sandbox editor to build units (haha) Builds attacking units more reliability Expands better
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- Shared ally control can be setup for multiplayer games
- Disconnected players automatically get all their units shared to allies till they return
- Mech Factory added, with a set of initial mechs
[list] - Basic mech - Land only
- Anti-air mech - Area effect anti-air only
- Plasma Mech - Long range air & ground attack
- Flame Mech - Short range flamethrower with high HP
[ 2017-08-13 10:35:48 CET ] [Original Post]
Minimum Setup
- OS: Linux (64 bit)
- Processor: 1.8GHz single coreMemory: 2 GB RAMStorage: 300 MB available space
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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