Hey everyone,
We hope everyone's having a good holiday season so far. While still jet lagged and recovering from sickness, we're getting back to work.
The Watcher is nearly complete. Just a few more finishing touches before it's ready for the main branch!
Status Update on Slay the Spire Mobile
I know you are all very excited about the upcoming mobile version of Slay the Spire. We are too! We've hit a playable version of the game and it's looking great, you'll be able to play the full Slay the Spire experience on your phone very soon. But, we need to do another QA pass this month to ensure things are clean for the mobile launch.
The good news is that thanks to the console ports we completed earlier this year all the difficult engine work is already implemented, so don't expect the unpredictable delays we had earlier this year. We had hoped to get mobile out by the end of the year but development with a custom engine can be a tricky thing. We are close, and will have another status update for you in early 2020.
The Watcher Translations
Watcher content has been translated by the community into the following languages:
- German
- Dutch
- Esperanto
- French
- Italian
- Korean
- Polish
- Russian
- Spanish
- Thai
- Vietnamese
- Simplified Chinese
- Traditional Chinese
Languages which contain missing text (both little or a lot) will only be accessible in the beta branch. These languages are currently:
- Greek
- Indonesian
- Japanese
- Norwegian
- Portuguese Brazilian
- Serbian (Cyrillic)
- Serbian (Latin)
- Turkish
- Ukrainian
As some of these languages are near-complete or high priority translations (Japanese, Turkish, Portuguese Brazilian, Ukrainian), we'd very much like to see these get completed before launch. If you're fluent in both a completed language AND a missing language,
come give us a hand at our Discord Server :o!
Community Fan Art
Slay the Spire playing cards! by /u/MrMulk
The Silent Redesign by Alexandre Coadou
The Ironclad Resting by /u/AzoryKeron
Patch Notes
UI and Effects
- Updating asset for Duality relic to match flavor better.
- Updating Violet Lotus relic asset to be polished.
- Adding a VFX for attacking the Heart when playing the Watcher.
- Adding a VFX for Carnage card.
- Adding a VFX for Omega power when it deals damage.
- Adding SFX for Spit Web attack by Louse enemy.
- Adding VFX for Devotion card.
- Adding VFX for Flying Sleeves card.
- Adding VFX for Through Violence card.
- Cloak Clasp relic asset updated.
- Creating a VFX for the Watcher's heart victory screen.
- Duality relic asset adjustments.
- Gremlin Horn relic now has polished art asset.
- Mushroom relic asset enlarged + polished.
- Oddly Smooth Stone relic gets updated to be smoother + high-res version when clicked.
- Updating assets for Golden Eye relic.
- Thanks to BDWSSBB for the following:
- Barrage card resolves 0.25s faster.
- Bite card VFX resolves 0.2s faster in fast mode.
- Charon's Ashes resolves 0.15s faster per hit in fast mode.
- Claw card resolves 0.25s faster.
- Feel No Pain power resolves 0.15s faster per exhaust in fast mode.
- Fiend Fire card resolves 0.25s faster and 0.15s faster per card exhausted in fast mode.
- Fission card resolves 0.25s faster.
- Healing resolves 0.25s faster in fast mode. Blood Vial resolves 0.5s faster.
- Looter death speech bubble before combat end resolves 1.5s faster in fast mode.
- Recursion card resolves 0.15s faster in fast mode.
- Sneaky Strike card resolves 0.25s faster.
- Talk to the Hand power resolves 0.15s faster per hit in fast mode.
Balance
- Powers that gain Block at end of turn activate before cards like Burn play themselves.
Bug Fixes
- Fixed Flurry of Blows card typo.
- Fixed Unknown keyword being misspelled in French.
- Removing 3 unused sound assets.
- Thanks to BDWSSBB for the following:
- Adding hand update after card and potion use to fix general card information and glow issues.
- Fixed Confusion card not affecting cards reduced by Setup or Forethought.
- Fixed Judgement card not bypassing Intangible and Invincible powers.
- Fixed Necronomicon not activating on cost-X cards when played from effects (e.g. Mayhem).
- Fixed Tantrum card not exhausting when played by Omniscience.
Localization
- Updates for DEU, DUT, FRA, ITA, SPA, ZHS, ZHT.
Moddability
- Putting back old constructor of GainBlockAction.
- Ascension level increments even if you lose on Act 4+ instead of specifically Act 4 as mods may allow higher Acts.
[ 2019-12-06 20:26:28 CET ] [ Original post ]