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Hello fellow Looters, this is Presbyter letting you in on some insights about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name. Last week we patched in a hugely requested feature - custom key mapping. Better game controller support will be next. We also finished the "Hornets Nest" map which will fill the level gap between the "Emerald Forest" and "Lost Temple" if all goes well the map will be patched in by the end of the week. Vierbit also finished all the graphical assets required for the cleric class, so expect some solid progress and more details in the next weeks. I don't wont to spoil the reason why Cleric class took such a long time to create the graphical assets but old SEYKEN veterans may already have an idea. I also worked my way through the suggestions a little more and its becoming clear to me that we need to rethink most of the concepts of the game in regards of gameplay. I read also some of the online reviews and this one is pretty close to my own understanding of where we are at this point: Kingdom of Loot – a quick look at the early access (0.17) As I said in the EA launch afterthoughts - we will be together for a long and bumpy ride. It might just gotten a little longer. People are still taking an interest and provide feedback and thoughts, please continue to do so. Next Sunday we will hopefully talk about EA.018 and its release. That's all for this week and If it happens you have been - thank you for reading. Development continues! Presbyter and his team. support@epicbeyond.com
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