Happy Holidays, winemakers!
We bring you new content and tweaks -- behold!
A quick note to our Chinese and German speaking players: we are currently localizing the new content as I'm writing this, so please stay tuned for updates.
New Grape Varieties
The game now has two new grapes - one red and one white - that you can try planting for quick and massive profits. They're grapes from beyond the traditional winemaking regions of France and neighboring countries, and will require some patience to grow.
Zinfandel is a grape that is more popularly known as one of the most important in the California wine-growing regions.
Rkatsiteli is one of the most important grapes grown in the country of Georgia, where winemaking can trace its very early roots to.

Now, here's the thing with these "Non-Native" varieties -- when you plant them, they won't produce harvestable fruit immediately. You need to give them time to develop as it adapts to the soil and the weather. Zinfandel will have to develop for 18 months on a Loam tile, while Rkatsiteli will have to develop for 22 months on a Loam tile. During this period, you'll have to tend to them just like any vine, because repeated exposure to Overexposure and Fungal Rot will kill the vine (and you'll have to start over). More information is provided in the Grape Varieties section of the tutorial.
While a non-native variety is developing on a tile, an icon will appear above it to indicate its status.

After the mentioned developmental period has passed, your vine will become a regular one, producing grapes just like the rest.
Why go through all the trouble to grow these non-natives? Well, because they're not common in your home region, they start out with maximum negative market saturation. That means that, at least for a time, they can make
the most expensive wines in the game and are very cheap to buy and maintain. However, their market saturation does increase and decrease at a higher level than the other varieties, so the best course of action is to use them as ways to make quick profits -- you won't be able to rely on them sustainably in the long term.
Other Additions & Changes
We've also made other tweaks and additions:
- We tweaked the Market Saturation mechanics so that they're slightly more unstable -- selling large quantities of wine will have more visible effects on the market and the price of wine.
- A new award called "Best Non-Native Varietal Wine", which can be won by either a Zinfandel or a Rkatsiteli.
- New achievements tied to the new grape varieties.
OST Will Be Available Soon For Free
We're also making the official soundtrack a downloadable DLC that's completely free -- we're just waiting for approval from Steam for the page to go up, which could happen any time in the next week or so. So do make sure you grab the tracks when they come out.
One Thing On Our Wishlist
As you guys know, little indie devs like us rely hugely on your support. Your positive reviews on Steam mean a lot to us, and it helps Terroir gain exposure, and makes continued work on the game on our part much easier. So please, if you can spare us a minute or two of your time, and if you enjoy the game, please don't forget to leave a positive review.
Please continue to sound off in the forums, as we're listening even when it isn't apparent. And do keep those awesome uploads, screenshots and guides coming, we love them!
Whether you're celebrating the festive season or not, we wish all of you lots of awesomeness. Cheers to another great year, and we hope to continue producing new content in the coming year!
High five,
MARK et JENNY
[ 2018-12-20 03:00:28 CET ] [ Original post ]