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To our amazing Terroir players,
We hope that the holiday season finds you well (and if you don't subscribe to the relevant belief system, we hope you're doing just as well). We've got a huge update for you, and one that we kept under wraps this whole time. See, we've announced in the past that the next update after the last was going to have one simple addition: the Blending feature. But Jenny and I really thought this one through - sure, adding the Blending feature would add another activity in the winemaking process, but would it really enrich the game beyond just having new choices and decisions to make? Actually, yeah, maybe. But what we felt would truly add a whole new dimension to Terroir, and bring much more replayability and value to the game was to introduce some form of competition - it would be more fun to run your own wine Estate while competing with others.
So, after 2 weeks of nearly non-stop work (except for the occasional lunch break), we present to you Terroir 2.3.
Let's begin with the biggest new feature: A.I. competitors. Yes, that's right, you can now choose to play with up to 3 A.I.-controlled winemakers (or none at all). You can choose how many to play against in the difficulty settings menu that pops up before you start a new game.
A.I. competitors will spawn near your own vineyard, and will compete with you for new land. You can buy their tiles at a cost (or buy them off completely by purchasing their estate tile), and they can send you offers to purchase your own tiles. They grow at a steady rate, depending on the weather (too much rain and their Yields will suffer), and once they've accumulated enough money, they will purchase a new tile every year to add to their vineyard. Playing against A.I. competitors will give you a bonus to your final score.
Another new feature in 2.3 is Market Saturation. Simply put, it's a measure of how much supply of a particular wine there is in the market. This affects that wine's base price - too much of a certain wine, and its base price drops. Too little, and it increases. A player directly affects Market Saturation by the amount of wine he sells, and random small changes occur every year to the market saturation levels of each wine type. Noble Rot Semillon and Grenache Rose are exempted from the effects of Market Saturation.
You can open the Market Saturation window by clicking on the newest icon in the icon tray, shown below:
In addition to this, we've made a few more tweaks and fixes:
To our amazing Terroir players,
We hope that the holiday season finds you well (and if you don't subscribe to the relevant belief system, we hope you're doing just as well). We've got a huge update for you, and one that we kept under wraps this whole time. See, we've announced in the past that the next update after the last was going to have one simple addition: the Blending feature. But Jenny and I really thought this one through - sure, adding the Blending feature would add another activity in the winemaking process, but would it really enrich the game beyond just having new choices and decisions to make? Actually, yeah, maybe. But what we felt would truly add a whole new dimension to Terroir, and bring much more replayability and value to the game was to introduce some form of competition - it would be more fun to run your own wine Estate while competing with others.
So, after 2 weeks of nearly non-stop work (except for the occasional lunch break), we present to you Terroir 2.3.
Let's begin with the biggest new feature: A.I. competitors. Yes, that's right, you can now choose to play with up to 3 A.I.-controlled winemakers (or none at all). You can choose how many to play against in the difficulty settings menu that pops up before you start a new game.
A.I. competitors will spawn near your own vineyard, and will compete with you for new land. You can buy their tiles at a cost (or buy them off completely by purchasing their estate tile), and they can send you offers to purchase your own tiles. They grow at a steady rate, depending on the weather (too much rain and their Yields will suffer), and once they've accumulated enough money, they will purchase a new tile every year to add to their vineyard. Playing against A.I. competitors will give you a bonus to your final score.
Another new feature in 2.3 is Market Saturation. Simply put, it's a measure of how much supply of a particular wine there is in the market. This affects that wine's base price - too much of a certain wine, and its base price drops. Too little, and it increases. A player directly affects Market Saturation by the amount of wine he sells, and random small changes occur every year to the market saturation levels of each wine type. Noble Rot Semillon and Grenache Rose are exempted from the effects of Market Saturation.
You can open the Market Saturation window by clicking on the newest icon in the icon tray, shown below:
In addition to this, we've made a few more tweaks and fixes:
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