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From an early age, Scarlett Everitt displayed a gift for the paranormal, as ghosts and spirits accompanied her every step. Desperate to protect her from an encroaching darkness, her father, Johnathan, placed her in an orphanage run by nuns. Years later, Scarlett returns to find her dad, and finds a clue that leads her to the Victorian mansion of a baronet named Steameyer.
LOOK FOR CLUES TO THE WHEREABOUTS OF YOUR FATHER!
As the protagonist tries to locate her missing father, a clue leads her to the train station next to Baronet Steameyer's mansion and factory.
USE YOUR PSYCHIC ABILITIES!
Scarlett possesses a remarkable gift that enables her to see where her father resided and traveled in the past.
SOLVE THE RIDDLES OF A VICTORIAN RESIDENCE!
Scarlett hopes to find her father while exploring Steameyer's mansion. However, the huge house hides terrifying secrets and dreadful mysteries.
LEARN THE TRUTH HIDDEN IN THE DARK PAST!
What connects the heroine to the Steameyer family, and what dramatic fate befell the mysterious heiress to their fortune? Help Scarlett learn the truth!

Features

  • Use your psychic abilities!
  • Visit nearly 30 Victorian locations!
  • Immerse yourself in interactive gothic horror!
  • Test yours skills with 36 puzzles and HO scenes!
  • Experience a Steam Age adventure unlike any other!
Scarlett Mysteries: Cursed Child
World-LoomDeveloper
Artifex MundiPublisher
2017-06-08Release
🎹🖱️ Keyboard + Mouse
Very Positive (214 reviews)
VR Support
Public Linux Depots:
  • Scarlett Mysteries: Cursed Child Depot [1.08 G]
Creating dialogues in Irony Curtain

Game Description Image

Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game.

Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Game Description Image

Heres how it looks in Irony Curtain:

1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.

2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears.

3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:

  • Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
  • Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
    Game Description Image

    [olist]
  • Who is talking
  • The Dialogue text (or several dialogues if they should be drawn)
  • (Optional) The Dialogue text when repeating the talk
  • (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
  • (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
  • Where the text should appear on the screen (e.g. over the character or over the radio speaker)
  • (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y")
    [/olist]
  • Create another dialogue node and fill it in
  • Connect the first node with the second one
  • Rinse & Repeat ;)

4. After creating the entire tree for all the dialogues we generate so-called keys. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character.
Game Description Image

5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
Game Description Image

That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist!
https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love

[ 2019-03-19 12:50:01 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2.0 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 2 GB available space
  • Memory: 1 GB RAM
  • Recommended Setup

    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2.5 GHzMemory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 2 GB available space
    GAMEBILLET

    [ 6480 ]

    16.79$ (16%)
    26.65$ (11%)
    12.59$ (16%)
    5.03$ (16%)
    4.95$ (17%)
    9.33$ (38%)
    8.85$ (11%)
    5.03$ (16%)
    8.85$ (11%)
    4.06$ (90%)
    24.87$ (17%)
    25.19$ (16%)
    16.57$ (17%)
    10.18$ (66%)
    16.59$ (17%)
    2.26$ (85%)
    12.42$ (17%)
    12.42$ (17%)
    17.79$ (11%)
    13.34$ (11%)
    16.57$ (17%)
    4.23$ (92%)
    3.93$ (21%)
    1.00$ (90%)
    25.19$ (16%)
    20.72$ (17%)
    13.34$ (11%)
    4.95$ (17%)
    16.57$ (17%)
    16.57$ (17%)
    GAMERSGATE

    [ 2302 ]

    1.88$ (81%)
    1.05$ (85%)
    0.43$ (91%)
    3.06$ (74%)
    0.6$ (91%)
    0.43$ (91%)
    0.75$ (85%)
    0.43$ (91%)
    0.75$ (92%)
    0.75$ (81%)
    1.7$ (91%)
    1.5$ (70%)
    0.64$ (87%)
    1.88$ (62%)
    3.0$ (85%)
    1.28$ (91%)
    3.19$ (87%)
    1.28$ (91%)
    4.25$ (79%)
    10.91$ (22%)
    0.64$ (87%)
    1.11$ (91%)
    1.57$ (47%)
    0.85$ (91%)
    0.52$ (83%)
    1.7$ (83%)
    5.39$ (55%)
    1.28$ (91%)
    2.55$ (87%)
    0.51$ (91%)
    MacGamestore

    [ 4866 ]

    0.99$ (75%)
    1.19$ (88%)
    1.49$ (85%)
    1.99$ (89%)
    6.24$ (75%)
    0.99$ (80%)
    27.49$ (8%)
    5.49$ (84%)
    1.89$ (81%)
    1.99$ (60%)
    1.99$ (80%)
    37.89$ (5%)
    1.49$ (75%)
    0.99$ (90%)
    21.99$ (27%)
    9.49$ (5%)
    53.99$ (10%)
    8.99$ (10%)
    1.89$ (81%)
    1.49$ (85%)
    1.99$ (85%)
    1.28$ (87%)
    0.99$ (80%)
    2.39$ (85%)
    2.99$ (75%)
    6.99$ (80%)
    21.49$ (14%)
    73.99$ (8%)
    1.99$ (80%)
    15.89$ (21%)

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