Heartbound is a non-traditional role-playing game about a boy and his dog.
Features
- Follow Lore and Baron on their adventures through time and space.
- Handle combat through a series of unique mini-games reminiscent of Wario Ware.
- Change the story through exploration and interaction with the world.
- A massive series of optional cryptographic puzzles that can be solved as a community.
- Varying environments with unique pixel art, an inspired soundtrack, and tons of extra socks.
- That awful feeling when you do something terrible to someone who loves you.
- More gags than you can shake a stick at. Binder can lend you one of his if you don't bring your own.
Patch 1.0.9.649
\n\nThis is the monthly update build for December. It focuses on setting up the final section of Animus and wrapping up all of the storylines in this region at once. The final component to build now is the fight scene between Lore and [spoiler]The Aspects[/spoiler]. With this out of the way I can focus entirely on systems design and combat which is something I greatly enjoy. Looking forward to updating again in January with that in mind.\n\n
- \n
- Russian language has not been updated past Fern/Rhode in Animus.\n
- English is the only language past the Mossbacks.\n
Known Issues
\n- \n
- The final encounter introduction scene in Animus has been implemented. This scene directly precedes the combat encounter endcap for Animus. It changes dramatically based on your interactions throughout the chapter. Next month I will focus entirely on this final combat encounter and Animus will be functionally complete. From there it\'s just polish and working on Jotunheim which is Chapter 4.\n
- Animus Resolution has been implemented. This is the scene directly after the final combat encounter in Animus. This changes based on your resolutions from The Tower, Animus, and Jotunheim. It also changes based on which order you did these chapters in.\n
- Animus no longer resets your progress when finished and a selection placeholder has been added to choose your route. This placeholder will be removed once the combat encounter is completed for this section.\n
- The ARG has been updated with additional content.\n
New Content
\n- \n
- Fixed a softlock in The Tower based on your Factus state when proceeding from Animus directly to The Tower with The Factus.\n
Bug Fixes
\n- \n
- Please report any issues on our official Discord at https://discord.gg/piratesoftware\n
- There is a channel called #heartbound-ticket where you can report stuff!\n
- Include a screenshot, it makes things much easier to fix!\n
Bug Reporting
\n- \n
- Animus final fight scene.\n
Upcoming Content
\n[ 2026-01-01 02:22:45 CET ] [Original Post]
Minimum Setup
- Processor: 1.2Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB
- Storage: 500 MB available spaceAdditional Notes: This game is locked to 60 frames per second.
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