Heartbound is a non-traditional role-playing game about a boy and his dog.
Features
- Follow Lore and Baron on their adventures through time and space.
- Handle combat through a series of unique mini-games reminiscent of Wario Ware.
- Change the story through exploration and interaction with the world.
- A massive series of optional cryptographic puzzles that can be solved as a community.
- Varying environments with unique pixel art, an inspired soundtrack, and tons of extra socks.
- That awful feeling when you do something terrible to someone who loves you.
- More gags than you can shake a stick at. Binder can lend you one of his if you don't bring your own.
Patch 1.0.9.64
Had to take a year and focus on everything else as seen here:
https://store.steampowered.com/news/app/567380/view/516325480311292020?l=english
Going forward we're doing monthly update builds on the first of each month.
These are going to be done on a separate build which you can read about below.
These builds will be highly unstable at times so please put in bug reports.
Depending on the severity of issues I will put out additional builds throughout the month.
Anyway, have fun!
- The code to gain access to this is "PirateSoftware".
- You can access this by using that code on Heartbound > Properties > Betas within the Steam Library.
- This build is for WINDOWS ONLY.
- Make sure your Steam client is fully up to date to get this build.
- Hitting Shift will allow you to add/remove some blend layers.
- Hitting Alt will allow you to add/remove the greyscale shader.
- Hitting Ctrl will allow you to enable/disable graphical information.
- There is a Keyboard/Controller input display on the top left that shows last hit key.
Monthly Development Build
- RURU language has not been updated past Fern/Rhode in Animus.
- Our translator lives in Moscow and cannot be paid due to the war.
- Once we have a way of fixing this the RURU translation will move forward.
Known Issues
- # has been added to the Heartbound font.
- Sheldons storyline has been extended.
- Country Locale codes have been replaced with localized language names.
- A Quit button has been added to the menu with an "Are you sure?" option.
- An end is no longer the end.
Changed Content
- The Pocketwatch is no longer on the wrong layer after a sequence in the mines.
- It is no longer possible to softlock by talking to Sheldon while he leaves the house.
- It is no longer possible to softlock by answering a question in the same frame it was asked.
- The credits text no longer fail alignment if you pause during it.
- Fern no longer talks outside the box when it all goes wrong.
- # in names no longer cause newlines on the credits screen.
- A textbox in lunch rush no longer breaks out of bounds
- The pause menu no longer shows the room behind it along the edges while moving.
- Lighting no longer remains on characters when a light is turned off while they stand in a lightsource.
- The game no longer crashes on September 2nd every year.
- The achievement "Engage Headbutts" can now be obtained.
- Multiple names have been changed in the credits per request.
- The client no longer crashes during Rhodes bite mini-game.
- Fixed audio memory issue in numerous rooms.
- Fixed lighting related memory issue in Act 1.
- Fixed lighting related memory issue in Animus Mines.
- Lore can no longer get stuck in a loop intermittently in Animus.
- Fixed multiple performance related issues on Steam Deck.
Bug Fixes
- Please report any issues on our official Discord at https://discord.gg/piratesoftware
- There is a channel called #heartbound-ticket where you can report stuff!
- Include a screenshot, it makes it much easier to fix!
Bug Reporting
- The rest of Animus (Chapter 3) is being actively developed.
Upcoming Content
[ 2025-02-01 21:50:13 CET ] [Original Post]
Minimum Setup
- Processor: 1.2Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB
- Storage: 500 MB available spaceAdditional Notes: This game is locked to 60 frames per second.
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