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A top-down driving shooter. It's like Devil Daggers + GTA1 (Kill Frenzy!). Stop The Great Old Ones - or die trying!

This is the night! All cultists gather on a nearby desert to open the gates for The Great Old Ones. Don't let them!
Drive your car, break their summoning circles, shoot your guns!
Howard Phillips Lovecar
The Secret PieDeveloper
The Secret PiePublisher
2018-10-01Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (43 reviews)
VR Support
Public Linux Depots:
  • Howard Phillips Lovecar - Linux [174.34 M]
BUILD 1.0 RELEASED!

I fixed all remaining bugs (that I was aware of), added some new sounds and a new enemy. Oh, and I added achievements as well.


Thank you for your support, ideas and crash logs.
Have fun!

[ 2018-10-01 15:25:34 CET ] [Original Post]
Build 0.8.0 - Leaderboard, new upgrades, many improvements

Game Description Image

  • added Leaderboard
  • new upgrade: Cultist Magnet (you'll love it :D)
  • new upgrade: Burning Handbrake
  • added an option to control the camera "glue" (how much it follows the Old Ones)
  • house shakes when it's being claimed by the player
  • better car damage info (debris, smoke, sounds)
  • car explodes on death now
  • new sounds added
  • bugfixes

[ 2018-06-15 09:34:40 CET ] [Original Post]
Tournament mode

Game Description Image
I just added the tournament mode. Grab some friends, enter your names, play the game one by one and see who's the best at shooting The Unspeakable Ones!

[ 2018-05-18 19:39:42 CET ] [Original Post]
Crates!

[img=https://imgur.com/Q0gS1CS.gif][/img]
I pushed a new build; you can find destructible crates on the play area now. They contain ammo or XP bonuses (that's another thing I added in this build) - so it's certainly worth to look around for them!

[ 2018-05-04 10:53:33 CET ] [Original Post]
Build 0.7.0 - tutorials

Game Description Image

  • added in-game tutorial texts
  • added destructible bushes
  • added ground texture
  • fences are easier to drive through now
  • optimized a few things
  • fixed claimed house icons

[ 2018-04-08 19:20:52 CET ] [Original Post]
Build 0.7.0 - tutorials

Game Description Image

  • added in-game tutorial texts
  • added destructible bushes
  • added ground texture
  • fences are easier to drive through now
  • optimized a few things
  • fixed claimed house icons

[ 2018-04-08 19:20:52 CET ] [Original Post]
New build

Game Description Image

- play area is restricted now
- impenetrable forest
- player starts on a road
- added a new enemy type
- added support for looping sounds to the positional sound system
- fixed numerous bugs with giant enemies death
- more balanced gameplay, enemies are getting more dangerous as the game progresses
- fixed some sounds looping for too long

[ 2018-02-16 17:20:37 CET ] [Original Post]
New build

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/beginning03_sm.gif][/img]

- play area is restricted now
- impenetrable forest
- player starts on a road
- added a new enemy type
- added support for looping sounds to the positional sound system
- fixed numerous bugs with giant enemies death
- more balanced gameplay, enemies are getting more dangerous as the game progresses
- fixed some sounds looping for too long

[ 2018-02-16 17:20:37 CET ] [Original Post]
Build 0.6.2 - fields and fences

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/fence04_2.gif][/img]

At last! It took much more time than I planned, but the new build is available now. Most of my work was spent on making a world generator which does not allow for overlapping of any objects (houses, roads, fields) - it was surprisingly tricky to get this right with all the object shapes and rotations available. The good news is that I can add new objects much easier now, so expect to have a more varied game area in the upcoming builds!

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/fence03.gif][/img]
Changelog:

  • garages are now bigger
  • cultists don't chase you when you're indoors
  • added fields
  • added destructible fences
  • the Elder "bullets" are easier to avoid now
  • houses absolutely won't overlap anymore
  • fixed crash on longer play sessions (thanks to Queen Ripple!)

[ 2017-11-13 08:31:33 CET ] [Original Post]
Build 0.6.2 - fields and fences

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/fence04_2.gif][/img]

At last! It took much more time than I planned, but the new build is available now. Most of my work was spent on making a world generator which does not allow for overlapping of any objects (houses, roads, fields) - it was surprisingly tricky to get this right with all the object shapes and rotations available. The good news is that I can add new objects much easier now, so expect to have a more varied game area in the upcoming builds!

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/fence03.gif][/img]
Changelog:

  • garages are now bigger
  • cultists don't chase you when you're indoors
  • added fields
  • added destructible fences
  • the Elder "bullets" are easier to avoid now
  • houses absolutely won't overlap anymore
  • fixed crash on longer play sessions (thanks to Queen Ripple!)

[ 2017-11-13 08:31:33 CET ] [Original Post]
Fences

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/fence01.gif][/img]
I'm adding things to live up the world a bit. My current focus are fenced areas; cultists need to move around them, they stop the Elder "bullets" and they crush and bow before your mighty car, if you're at proper speed!
[img=https://s3-eu-west-1.amazonaws.com/hplovecar/fence02.gif][/img]
I have to fix a few things about them first, but I'll push the update soon!

[ 2017-10-18 07:54:10 CET ] [Original Post]
Fences

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/fence01.gif][/img]
I'm adding things to live up the world a bit. My current focus are fenced areas; cultists need to move around them, they stop the Elder "bullets" and they crush and bow before your mighty car, if you're at proper speed!
[img=https://s3-eu-west-1.amazonaws.com/hplovecar/fence02.gif][/img]
I have to fix a few things about them first, but I'll push the update soon!

[ 2017-10-18 07:54:10 CET ] [Original Post]
Garage improvements

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/house04_sm1.gif][/img]

Changelog:

- added roads leading to houses, making them easier to find and easier to drive into
- added garage-car impact sounds
- added sounds and a particle effect for garage door's destruction
- car engine sound is now muffled indoors
- car is now slightly visible when indoors
- houses shouldn't overlap anymore

[ 2017-10-08 20:35:07 CET ] [Original Post]
Garage improvements

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/house04_sm1.gif][/img]

Changelog:

- added roads leading to houses, making them easier to find and easier to drive into
- added garage-car impact sounds
- added sounds and a particle effect for garage door's destruction
- car engine sound is now muffled indoors
- car is now slightly visible when indoors
- houses shouldn't overlap anymore

[ 2017-10-08 20:35:07 CET ] [Original Post]
New update - garages

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/house03.gif][/img]
I just implemented a different way to repair your car!
There are a few shacks on the play area. They're used by cultists, but you can get inside and drive them off. A claimed shack (or is it a barn? Who knows!) becomes your garage and you can stop there to repair your car.
I think it's much more interesting than the old and tired stop-to-repair mechanics. Also, it gives you something to do at the very beginning of the game, which was a bit too empty.
Let me know what you think!

(as you can see, I made the barn doors destructible - just for fun :) )

[ 2017-10-02 07:46:02 CET ] [Original Post]
New update - garages

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/house03.gif][/img]
I just implemented a different way to repair your car!
There are a few shacks on the play area. They're used by cultists, but you can get inside and drive them off. A claimed shack (or is it a barn? Who knows!) becomes your garage and you can stop there to repair your car.
I think it's much more interesting than the old and tired stop-to-repair mechanics. Also, it gives you something to do at the very beginning of the game, which was a bit too empty.
Let me know what you think!

(as you can see, I made the barn doors destructible - just for fun :) )

[ 2017-10-02 07:46:02 CET ] [Original Post]
What's this...?

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/house02.gif][/img]

[ 2017-09-15 15:28:48 CET ] [Original Post]
What's this...?

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/house02.gif][/img]

[ 2017-09-15 15:28:48 CET ] [Original Post]
I'm working again

I just wanted to let you know that I'm back from my vacation - so my work on HPL resumes!
I put the XP/upgrades on hold for a while, since I want to fix a gameplay thing that bothered me since the release: regeneration. Currently you need to stop the car and stop shooting for a while to get the car auto-repaired. It's clumsy and not fun at all... So, I'm reworking it into something else (better, hopefully :))!

[ 2017-08-30 07:35:38 CET ] [Original Post]
I'm working again

I just wanted to let you know that I'm back from my vacation - so my work on HPL resumes!
I put the XP/upgrades on hold for a while, since I want to fix a gameplay thing that bothered me since the release: regeneration. Currently you need to stop the car and stop shooting for a while to get the car auto-repaired. It's clumsy and not fun at all... So, I'm reworking it into something else (better, hopefully :))!

[ 2017-08-30 07:35:38 CET ] [Original Post]
XP update available!

I just pushed a new update with the XP system and a few basic upgrades. I wanted to make it richer first (more upgrades, better upgrade screen etc.), but I decided that you shouldn't wait too long to see it - so here it is. Check it out and let me know what you think, while I'm busy making it better!

Changes:

  • XP system added, gain XP by killing enemies. Bigger combo - more XP
  • Choose one of three randomized upgrades on level up
  • Added handbrake sounds

[ 2017-08-09 21:49:45 CET ] [Original Post]
I started implementing upgrades :)

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/cultistmagnet01_2.gif][/img]
It's totally unbalanced so far, but hey, it's fun!

[ 2017-07-28 11:28:38 CET ] [Original Post]
Gameplay improvements - let me know what you think!

I spent some time to rethink the gameplay and here are my ideas:

  • player gets experience points for killing enemies. Higher combo - more XP.
  • advancing a level lets the player choose one of three randomly selected upgrades.
  • killing large enemies and making long combo chains yields some kind of trinkets.
  • the player will use the trinkets to unlock new upgrades (which will be available to choose in further plays).
I started implementing the XP system:
[img=https://s3-eu-west-1.amazonaws.com/hplovecar/xp01.gif][/img]

I'm still not sure what to do with new weapons - I don't think that putting them in that random-3 is a good idea. Right now I think about an in-game shop, where you can buy another weapon using the trinkets (instead of using them to unlock new upgrades). Do you have any other ideas?

[ 2017-07-24 08:42:45 CET ] [Original Post]
Pause menu added

I added the pause menu in the latest build. The "Quit game" option might seem like a bit too much, but I really like when games allow me to quit to desktop anytime.
[img=https://s3-eu-west-1.amazonaws.com/hplovecar/pause_menu.gif][/img]
This (hopefully!) concludes the much-needed (and a bit boring) technical updates. Up next: work on improving the gameplay!

[ 2017-07-13 09:13:51 CET ] [Original Post]
Customizable keyboard controls

Phew! That took me a while, but I finally implemented customizable controls for you. Let me know if I broke something!

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/controls02.jpg][/img]

Other changes:

- Controllers: added digital controls for car movement, if you want to bind the acceleration/turning to regular buttons instead of analog triggers/joysticks.
- preliminary handbrake implemented :)

[ 2017-07-10 12:05:37 CET ] [Original Post]
Customizable controls are on the way

Game Description Image

I need to fix a few bugs and test it a bit more, but you'll be able to remap the keyboard controls soon!

[ 2017-07-05 12:59:57 CET ] [Original Post]
Controller support is in!

I made a few fixes to the controller support and it works with the Steam Controller, Xbox 360 controller and the PS4 controller. Other devices should probably work as well :) Remember to use the Big Picture mode and remap the controls as you like!

Other changes:
- added sounds when collecting ammo
- killing a cultist makes his body fly away a little

[ 2017-06-22 22:12:07 CET ] [Original Post]
Controller support in the beta branch

I just added controller support based on the Steam API in the beta branch. I tested it with the Steam Controller and the Xbox 360 controller and it seems to work well. But I need more devices to be tested before I push it to the public build! So, if you have any controller - please enable the beta access, download the latest build and run it through the Big Picture mode. Let me know if it works!

[ 2017-06-21 10:26:03 CET ] [Original Post]

Minimum Setup

  • OS: Linux (64 bit)
  • Processor: 1.8GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 100 MB available space
GAMEBILLET

[ 6419 ]

8.39$ (16%)
19.59$ (22%)
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4.00$ (80%)
26.65$ (11%)
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GAMERSGATE

[ 2200 ]

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2.03$ (77%)
MacGamestore

[ 4325 ]

1.49$ (85%)
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25.99$ (13%)
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1.28$ (87%)

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