Fixes and Updates:
- First test version of online mode released
Online Mode
It is finally here, the first version of online. Expect bugs, crashes, and stuff not working correctly. This is mainly to see how smooth the gameplay is between national or international players. With this feedback, we can start looking whether to increase or decrease send rates for players or bullets.
We recommend playing the game with friends only at the moment, so that you can communicate over a third-party platform (like our
Discord server) whilst playing against each other online. This is because the online mode will crash frequently.
If you are having issues joining a friend, you can try 'Port Forwarding'. We have created a simple guide
here that shows you how to do it.
We have removed one move from the online mode only, which is throwing your sword. At the moment, we cannot sync the position and rotation properly with all the clients, so we decided not to implement the throwing sword move. We will look back at this issue in the future, and decide whether to implement it or not.
We are planning to add in some of the offline game modes, weapons, and, of course, bug fixes over the next few weeks to the online version of Akuto: Mad World.
Below are some of the bigger known bugs already in the online version:
- If any player leaves, the lobby will crash and force everybody to leave
- Joining a game that is already started will probably crash the game
- Lobby text is not updated to tell you whether a game has already started or not
- 'Team Mode' and 'Friendly Fire' currently do nothing to the online match
- Spawn issues (mainly applies to host only)
If you find any other bug, leave a comment below or mention it in the forums and we will add it to our long to-do list.
As always, if you like the game, leave us a review or recommend the game to your friends.[ 2017-12-01 14:57:08 CET ] [ Original post ]