Fixes and Updates:
- Level Select menu updated
- Updated 'Disc' bullet - bullet now keeps going until it hits something (since characters are not solid, the bullet will kill them and keep going, meaning you can get multiple kills from one bullet)
- New level (Quarry)
- Updated colliders with fences on 'Construction Site' level
'Quarry' level
It's a quarry and you can fight there, what more can we say?
Level Select menu
This is step one of two of updating our menus, to make them more user-friendly. It took us some time to decide on the final design for the menu, but we are proud with what we have created. We are still fond of the old level select menu design, mainly because we got used to it since the inception of the game.
We are still trying to decide on the final design of the options/settings menus, so if you have any ideas, then let us know. Once we have settled onto a design, we will start implementing it. Hopefully, this will be done before the deadline we initially set (end of January).
Why have we been getting new levels every week but no new game modes?
This hasn't come up yet but we can see it being mentioned sooner than later, so we decided to answer it right now. For the development of Akuto, we decided to focus on one milestone, complete it, and then move onto the next one. The first milestone we decided to focus on is the levels. At the time of this update, we have 9 levels in the game, nearly double the amount of levels we had since launch.
We are going to continue focusing on the levels (and other technical issues) until we complete this milestone. Once we do, we will start working on the next milestone. Since we are nearing the completion of this milestone, we will also be looking to increase the price of the game in the near-future (this does
NOT affect current owners of the game), but more details of this and our next milestone will be provided in our next update.
All comments and feedback are welcome.
[ 2017-01-13 17:28:38 CET ] [ Original post ]