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Hello everyone, my name is Boyan Ivanov and I'm another lead designer of Surviving Mars. With only a day to release I want to take the time to talk to you about the research in Surviving Mars and how it allows us to make every playthrough feel and play differently.
The Basics
Some of you have already seen our research screen in previews and let's plays. There are 5 tech fields - Biotech, Engineering, Robotics, Physics and Social as well as a secret field that contains the most awesome techs in the game, but more on that a bit later... You can queue up techs from the fields for research. Each tech has a cost in research points which are generated gradually from different sources. Every time you research a tech in a given field a new one will be unlocked in that field. You can start researching and planning your progress through the tech tree the moment you arrive on Mars. Your sponsor will provide you with a basic research point production back on Earth (unless you are playing the Church of the New Ark) and you can even outsource additional research by spending some funding. However, the main way to generate research points is by building research buildings on Mars.
Eureka!
Exploring the Martian environment plays an important role in research, especially early on. As you scan the surface of Mars you will find anomalies which can be analyzed by Explorer rovers. There are different types of anomalies to find - some will provide research points and help you research techs faster; others will unlock new techs providing you with a wider choice of techs to research; some will trigger events where you'll have to make a choice.
You can read the full dev diary here: https://forum.paradoxplaza.com/forum/index.php?threads/dev-diary-7-for-science-by-boyan-ivanov-from-haemimont-games.1079418/
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