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sphereFACE
VoxelStorm Developer
VoxelStorm Publisher
2017-05-19 Release
Game News Posts: 5
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive (26 reviews)
The Game includes VR Support
SteamVR: 1
Keyboard & mouse: 1
Gamepad support: 1
Standing: 1
Public Linux Depots:
  • sphereFACE Linux64 [70.43 M]
  • sphereFACE Linux32 [70.66 M]
Available DLCs:
  • sphereFACE Soundtrack
sphereFACE Version 14.8.15194.83783 Released

Improvements:

  • Added menu option to invert camera y-axis (mouse invert)
  • Made weapons and ships logs achievements easier to get
  • Red ship fragments no longer destroy other red ships
  • Red buildings are now affected by the singularityCANNON and rocket blasts
  • Allow multiple high score achievements to be attained in the same run
  • Allow red buildings to have a velocity
  • Slow down accelerated camera movement at the midpoint of the death transition so you can read the stats even if you skipped the fadeout
  • GivenSwarms random acceleration capacity so they don't bunch up as much
  • Added savescumming detection and corresponding achievements
  • Moved inventory description closer to inventory list
  • Given spaceMINES a limited lifetime
  • Optimise mine graphics for performance outside the current sphere
  • No longer announcing changes from a weapon to itself
  • Reduced requirement for highest clear spheres achievement to 30
  • Improved achievement graphics
  • More debugging output for dynamic library loader component
  • A few new achievements
Bug fixes:
  • Correct Sawblade one-shot kill tracking
  • Correct achievement API name for enemies destroyed over n
  • Fixed typo in clear 10 spheres achievement
  • Fixed armour not colliding with enemy buildings
  • Fixed flakCANNON graphic incorrectly rendering on the player ship
For the latest info, follow us on Twitter: twitter.com/VoxelStorm


[ 2017-06-01 23:35:37 CET ] [ Original post ]

sphereFACE Version 14.8.15194.83783 Released

Improvements:

  • Added menu option to invert camera y-axis (mouse invert)
  • Made weapons and ships logs achievements easier to get
  • Red ship fragments no longer destroy other red ships
  • Red buildings are now affected by the singularityCANNON and rocket blasts
  • Allow multiple high score achievements to be attained in the same run
  • Allow red buildings to have a velocity
  • Slow down accelerated camera movement at the midpoint of the death transition so you can read the stats even if you skipped the fadeout
  • GivenSwarms random acceleration capacity so they don't bunch up as much
  • Added savescumming detection and corresponding achievements
  • Moved inventory description closer to inventory list
  • Given spaceMINES a limited lifetime
  • Optimise mine graphics for performance outside the current sphere
  • No longer announcing changes from a weapon to itself
  • Reduced requirement for highest clear spheres achievement to 30
  • Improved achievement graphics
  • More debugging output for dynamic library loader component
  • A few new achievements
Bug fixes:
  • Correct Sawblade one-shot kill tracking
  • Correct achievement API name for enemies destroyed over n
  • Fixed typo in clear 10 spheres achievement
  • Fixed armour not colliding with enemy buildings
  • Fixed flakCANNON graphic incorrectly rendering on the player ship
For the latest info, follow us on Twitter: twitter.com/VoxelStorm


[ 2017-06-01 23:35:37 CET ] [ Original post ]

sphereFACE is a retro-styled 3D vector shooter, wrapped around the inside of a sphere.

An unashamedly abstract shooter that ranges from slow, strategic sniping to frantic rock-dodging action, with roguelike elements of exploration, progression, discovery and permadeath.

GAMEPLAY

  • Destroy the "asteroids" in each sphere to unlock the hyperspace portals leading to other spheres, and navigate through a vast procedurally generated 3D space, homing in on the disturbance that woke you from slumber.
  • Sophisticated inertial flight dynamics on the inner surface of a sphere are difficult to master - agility, awareness and good reflexes are essential to survive.
  • Look freely around each sphere using mouselook, a controller, your keyboard, or even your VR headset.
  • Roguelike single-save system featuring permadeath.
  • Dark and twisted science fiction storyline.
  • Arcade style top-10 high score system.
  • Determine your own difficulty curve - progress cautiously and slowly, or charge in with guns blazing.
  • Stray too deep into the hyperspace tunnel network and it won't be long before you meet something that shoots back...

WEAPONS & POWERUPS

  • Collect and upgrade a variety of destructive and unusual weapons, such as the spreadGUN, gaussRIFLE, guidedROCKETS, spaceMINES, flameTHROWER and singularityCANNON.
  • Destroy "enemy" ships and catch their "powerups" to improve your weapons. That is what they are, right?
  • Fashion armour from smashed asteroid rock, and find movement augmentation devices such as reverseTHRUSTERS to improve your maneuverability.
  • Each weapon has its own strategy and learning curve, but the true sphereFACE master must learn to use them in concert with each other.

MUSIC

  • A full album length original score by five awesome professional musicians, featuring ambient electronica mingled with deep techno and a sprinkling of chiptune.

TECHNICAL

  • The game engine is completely custom built, which allows sphereFACE to have exactly the gameplay experience it needs with no limitations. The game is highly optimised and will run smoothly - even on that old notebook.
  • Fully configurable controls - bind any control to any key, mouse button, gamepad button or stick, joystick axis or even foot pedal; any combination of devices can be used to control the game.
  • Theme support - create and share a customised look for the game.
  • Simultaneous updates on Windows, Linux and macOS.
  • Ongoing development - new features and improvements added continuously, professional and highly responsive development team.

MINIMAL SETUP
  • OS: Any
  • Processor: Literally anythingMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1. 64MB graphics memory
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • OS: Any
  • Processor: Literally anythingMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0. 256MB graphics memory
  • Storage: 300 MB available space

GAMEBILLET

[ 6102 ]

39.95$ (11%)
34.59$ (42%)
8.27$ (17%)
17.75$ (11%)
8.27$ (17%)
33.17$ (17%)
41.49$ (17%)
8.38$ (16%)
8.27$ (17%)
16.57$ (17%)
4.95$ (17%)
16.57$ (17%)
13.34$ (11%)
9.98$ (67%)
29.02$ (17%)
12.59$ (16%)
12.42$ (17%)
24.87$ (17%)
20.72$ (17%)
12.42$ (17%)
16.57$ (17%)
6.61$ (17%)
12.42$ (17%)
5.87$ (16%)
5.27$ (12%)
20.72$ (17%)
16.57$ (17%)
26.65$ (11%)
49.77$ (17%)
4.07$ (18%)
GAMERSGATE

[ 563 ]

0.58$ (92%)
0.58$ (92%)
30.0$ (50%)
1.05$ (85%)
0.58$ (92%)
1.5$ (85%)
7.92$ (74%)
1.5$ (70%)
7.44$ (79%)
15.0$ (70%)
0.9$ (92%)
0.58$ (92%)
1.32$ (91%)
9.0$ (70%)
0.58$ (92%)
0.58$ (92%)
0.79$ (87%)
0.58$ (92%)
0.9$ (92%)
4.16$ (72%)
5.0$ (90%)
1.0$ (80%)
12.0$ (70%)
0.42$ (79%)
1.35$ (89%)
7.65$ (74%)
0.45$ (85%)
3.0$ (92%)
2.4$ (70%)
0.6$ (85%)
MacGamestore

[ 1965 ]

2.49$ (75%)
38.99$ (13%)
0.99$ (75%)
21.99$ (27%)
1.08$ (89%)
3.59$ (80%)
0.99$ (75%)
1.99$ (87%)
52.99$ (12%)
1.99$ (80%)
1.19$ (88%)
67.19$ (16%)
6.24$ (75%)
51.49$ (26%)
1.19$ (88%)
1.19$ (92%)
1.99$ (60%)
1.19$ (76%)
2.99$ (93%)
43.99$ (27%)
1.19$ (88%)
1.19$ (88%)
1.99$ (80%)
2.99$ (80%)
6.49$ (84%)
1.29$ (90%)
2.99$ (75%)
1.19$ (88%)
2.59$ (80%)
29.99$ (40%)

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