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sphereFACE is a retro-styled 3D vector shooter, wrapped around the inside of a sphere.
An unashamedly abstract shooter that ranges from slow, strategic sniping to frantic rock-dodging action, with roguelike elements of exploration, progression, discovery and permadeath.

GAMEPLAY

  • Destroy the "asteroids" in each sphere to unlock the hyperspace portals leading to other spheres, and navigate through a vast procedurally generated 3D space, homing in on the disturbance that woke you from slumber.
  • Sophisticated inertial flight dynamics on the inner surface of a sphere are difficult to master - agility, awareness and good reflexes are essential to survive.
  • Look freely around each sphere using mouselook, a controller, your keyboard, or even your VR headset.
  • Roguelike single-save system featuring permadeath.
  • Dark and twisted science fiction storyline.
  • Arcade style top-10 high score system.
  • Determine your own difficulty curve - progress cautiously and slowly, or charge in with guns blazing.
  • Stray too deep into the hyperspace tunnel network and it won't be long before you meet something that shoots back...

WEAPONS & POWERUPS

  • Collect and upgrade a variety of destructive and unusual weapons, such as the spreadGUN, gaussRIFLE, guidedROCKETS, spaceMINES, flameTHROWER and singularityCANNON.
  • Destroy "enemy" ships and catch their "powerups" to improve your weapons. That is what they are, right?
  • Fashion armour from smashed asteroid rock, and find movement augmentation devices such as reverseTHRUSTERS to improve your maneuverability.
  • Each weapon has its own strategy and learning curve, but the true sphereFACE master must learn to use them in concert with each other.

MUSIC

  • A full album length original score by five awesome professional musicians, featuring ambient electronica mingled with deep techno and a sprinkling of chiptune.

TECHNICAL

  • The game engine is completely custom built, which allows sphereFACE to have exactly the gameplay experience it needs with no limitations. The game is highly optimised and will run smoothly - even on that old notebook.
  • Fully configurable controls - bind any control to any key, mouse button, gamepad button or stick, joystick axis or even foot pedal; any combination of devices can be used to control the game.
  • Theme support - create and share a customised look for the game.
  • Simultaneous updates on Windows, Linux and macOS.
  • Ongoing development - new features and improvements added continuously, professional and highly responsive development team.
sphereFACE
VoxelStormDeveloper
VoxelStormPublisher
2017-05-19Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Positive (26 reviews)
VR Support
SteamVR: 1
Keyboard & Mouse: 1
Gamepad Support: 1
Standing: 1
Public Linux Depots:
  • sphereFACE Linux64 [70.43 M]
  • sphereFACE Linux32 [70.66 M]
Available DLCs:
  • sphereFACE Soundtrack
sphereFACE Version 14.8.15194.83783 Released

Improvements:

  • Added menu option to invert camera y-axis (mouse invert)
  • Made weapons and ships logs achievements easier to get
  • Red ship fragments no longer destroy other red ships
  • Red buildings are now affected by the singularityCANNON and rocket blasts
  • Allow multiple high score achievements to be attained in the same run
  • Allow red buildings to have a velocity
  • Slow down accelerated camera movement at the midpoint of the death transition so you can read the stats even if you skipped the fadeout
  • GivenSwarms random acceleration capacity so they don't bunch up as much
  • Added savescumming detection and corresponding achievements
  • Moved inventory description closer to inventory list
  • Given spaceMINES a limited lifetime
  • Optimise mine graphics for performance outside the current sphere
  • No longer announcing changes from a weapon to itself
  • Reduced requirement for highest clear spheres achievement to 30
  • Improved achievement graphics
  • More debugging output for dynamic library loader component
  • A few new achievements

Bug fixes:
  • Correct Sawblade one-shot kill tracking
  • Correct achievement API name for enemies destroyed over n
  • Fixed typo in clear 10 spheres achievement
  • Fixed armour not colliding with enemy buildings
  • Fixed flakCANNON graphic incorrectly rendering on the player ship

For the latest info, follow us on Twitter: twitter.com/VoxelStorm

[ 2017-06-01 23:35:37 CET ] [Original Post]
sphereFACE Version 14.8.15194.83783 Released

Improvements:

  • Added menu option to invert camera y-axis (mouse invert)
  • Made weapons and ships logs achievements easier to get
  • Red ship fragments no longer destroy other red ships
  • Red buildings are now affected by the singularityCANNON and rocket blasts
  • Allow multiple high score achievements to be attained in the same run
  • Allow red buildings to have a velocity
  • Slow down accelerated camera movement at the midpoint of the death transition so you can read the stats even if you skipped the fadeout
  • GivenSwarms random acceleration capacity so they don't bunch up as much
  • Added savescumming detection and corresponding achievements
  • Moved inventory description closer to inventory list
  • Given spaceMINES a limited lifetime
  • Optimise mine graphics for performance outside the current sphere
  • No longer announcing changes from a weapon to itself
  • Reduced requirement for highest clear spheres achievement to 30
  • Improved achievement graphics
  • More debugging output for dynamic library loader component
  • A few new achievements

Bug fixes:
  • Correct Sawblade one-shot kill tracking
  • Correct achievement API name for enemies destroyed over n
  • Fixed typo in clear 10 spheres achievement
  • Fixed armour not colliding with enemy buildings
  • Fixed flakCANNON graphic incorrectly rendering on the player ship

For the latest info, follow us on Twitter: twitter.com/VoxelStorm

[ 2017-06-01 23:35:37 CET ] [Original Post]

Minimum Setup

  • OS: Any
  • Processor: Literally anythingMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1. 64MB graphics memory
  • Storage: 300 MB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Any
    • Processor: Literally anythingMemory: 4 GB RAM
    • Graphics: OpenGL 3.0. 256MB graphics memory
    • Storage: 300 MB available space
    GAMEBILLET

    [ 6522 ]

    7.44$ (17%)
    3.98$ (80%)
    3.93$ (21%)
    31.10$ (11%)
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    5.03$ (16%)
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    49.77$ (17%)
    13.04$ (78%)
    25.19$ (16%)
    16.96$ (15%)
    1.18$ (80%)
    16.96$ (15%)
    24.87$ (17%)
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    4.19$ (16%)
    15.11$ (24%)
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    41.47$ (17%)
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    16.57$ (17%)
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    16.79$ (16%)
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    GAMERSGATE

    [ 1581 ]

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    0.56$ (89%)
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    1.19$ (40%)
    0.56$ (81%)
    1.6$ (90%)
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    6.0$ (70%)
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    1.28$ (87%)
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    2.7$ (86%)
    3.75$ (62%)
    15.0$ (70%)
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    23.99$ (40%)
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    16.0$ (60%)
    14.0$ (65%)
    2.61$ (83%)
    8.39$ (44%)
    4.5$ (70%)
    8.5$ (79%)
    2.54$ (36%)
    MacGamestore

    [ 4191 ]

    38.99$ (13%)
    1.09$ (84%)
    2.49$ (75%)
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    1.99$ (87%)
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    9.49$ (5%)
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    42.49$ (15%)
    9.49$ (5%)
    3.39$ (92%)
    4.99$ (88%)
    44.99$ (10%)
    14.99$ (57%)
    4.98$ (75%)
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    2.99$ (70%)
    6.24$ (75%)
    1.69$ (72%)
    1.99$ (80%)
    17.49$ (20%)
    9.49$ (5%)
    5.99$ (90%)
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    4.99$ (50%)
    1.19$ (87%)
    1.10$ (84%)
    1.19$ (76%)

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