
Ravenfield is a singleplayer game in the vein of older team-vs-team AI shooters. The game is designed to be easy to pick up and play, but also rewarding for all skill levels!
Key Features
- Easy-to-pickup, singleplayer mayhem
 - Fight as infantry, or in ground vehicles, aircraft, or watercraft
 - Active ragdoll physics combines tactical strategies with a sprinkle of silly fun
 - The number of combatants is only limited by what your computer can handle!
 - Damaged soldiers drop team-colored blood splats, indicating where battles have taken place
 
Development Roadmap
Ravenfield is being developed as an early access game, with major content updates scheduled to be released every 4-6 weeks. Additionally, minor updates may be distributed via a beta branch for those who do not fear slightly more buggy releases.While some content, such as new weapons, vehicles and maps will be released on a regular basis, other key features will be added roughly in the following order:
- Custom map support
 - Steam Workshop integration
 - AI Commanding
 - Campaign mode
 - Custom vehicle support
 - Custom weapon support
 
Here's a patch for EA30 with bugfixes and a couple of fun extra additions to the game:
Game improvements:
- Tank and APC towers will now pop off when destroyed
- Tank tracks are deactivated when destroyed
- Improved stuck detection for AI cars and boats, this should make them react quicker to getting stuck, and be able to resolve the situation more reliably
- The player can now walk slowly while getting up from ragdoll
- Minor improvements to third person camera while ragdolling
- Generated new high quality lightmaps on all scenes with lightmaps
- Improvements to bot boat piloting, especially how they handle a top speed value. Boat patrols on spec ops should no longer be going full speed everywhere and crashing into everything
- Reduced saturation of particle systems with ambient color component, this makes particles such as the smoke grenade appear in more realistic colors in scenes with highly saturated ambient lighting conditions.
- Added best guess shader functionality to shader reloading on mac and linux. If a shader isn't able to be resolved due to the modder using custom shaders that are not included by the game, the game now attempts a best guess at replacing that shader with a built in one. This is based on very limited information so don't expect this to look great, but it should replace all pink materials with something halfway decent.
Bugfixes:
- Fixed a bug where bots would sometimes get stuck in a ragdolled state
- Fixed a visual bug where actors would sometimes hover slightly above the ground when getting up from a ragdolled state.
- Fixed a bug where a phantom player with a parachute would appear in spectator mode
- Fixed a bug with projector component whitelisting, it should now be whitelisted and load correctly
- Fixed a bug where destructible splash damage would show a hitmarker even though the damage dealt was 0
- Fixed a bug where turrets that had been destroyed and repaired would not be valid target for missile lock on
- Fixed a bug where the player character controller would be enabled when dying inside a vehicle
- Fixed a bug with squad order point resolving which would generate errors in spec ops mode
Ravenscript/Trigger updates:
- Fixed misspelling in Player.nightVisionEnabled - the misspelled verison will continue to work so no need to edit old scripts.
- Made Player.nightVisionEnabled writable
- Added keybinds support to TriggerOnKey component
Minimum Setup
- OS: Ubuntu 18.04. SteamOS
 - Processor: 64-bit. 2 GHz or FasterMemory: 4 GB RAM
 - Memory: 4 GB RAM
 - Graphics: Intel HD 4000
 - Storage: 1 GB available space
 
Recommended Setup
- OS: Latest Ubuntu. SteamOS
 - Processor: 64-bit. 3 GHz or FasterMemory: 8 GB RAM
 - Graphics: Geforce GTX 750
 - Storage: 1 GB available space
 
[ 5832 ]
[ 1131 ]
[ 4171 ]
        














