The people of Boston are shocked by the recent series of mysterious murders and you are given a task of bringing the culprit to justice as fast as possible. As the police detective Emily Meyer you are facing the task of solving the case of a mysterious “Guilty Man”.
Using police techniques, you will follow the trail of the suspect while solving riddles and collecting fingerprints as well as different samples from crime scenes. When your investigation unexpectedly leads to the place between life and death, you will face the biggest challenge of your life.
Will your detective skills be enough to let you survive in the afterlife? Can you solve the case? Test yourself in the world of ghosts, dark riddles, locks and enigmas. Use the help of a psychic to find your way back to the world and solve the case of the serial killer.

Features
- Solve the case of 10 murders!
- Use the professional lab to track down the culprit!
- Face the unforgettable adventure in the afterlife!
- Find out if you can deal with ghosts and magic!
- Discover dark secrets in an extra adventure!
Comrades!
Today wed like to introduce you to our process of making a stop-motion animation. In one of the previous updates, weve explained what stop-motion animation is and why are we using it in our game .
This is how we prepare each asset:
1. The whole process starts with the Game Designer. They prepare a documentation with all animations needed for the specific part of the game. There are several types of animations for example: idle animation, talking, specific animation for beginning or end of the conversation and custom animation.
2. Then the animator prepares everything that was requested in the specification in an animation software (we use Toon Boom Harmony for that). First comes the rough sketch, then the more detailed lineart and some colors and shadows at the end.
3. When the animation is ready, the animator exports each frame as a separate file. Our animations have usually 80 frames on average, so its a lot of files to export! Those files are put into our inhouse tool that does all the magic cropps them, sets the frames size and creates a file that manages animating all the cropped images.
4. Now its time for the Level Designer. They use the graph you see below (a kind of a state diagram) to control which animation should be used in which state (e.g., idle or end of the conversation) by referencing the files generated during step 3.
And that's all! Don't forget to add Irony Curtain to wishlist to stay updated!
https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/
Minimum Setup
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 2 GB available space
Recommended Setup
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.5 GHzMemory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 2 GB available space
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