
The lands of Rezrog are in turmoil. Evil Wizards and hideous monsters from far around have descended to the darkest depths of the earth where they harvest the power of the potent gems that are found there. You must take your team of heroes and defeat all that stands before you in a quest to restore Rezrog to the peaceful land it once was.
Equip, craft and upgrade items on your way to building a strong and resilient team capable of withstanding even the greatest of attacks from the biggest and meanest of foes. Learn powerful skills along the perilous journey through 100 dungeon levels that will give you the edge in battle as you look to tactically outsmart whatever stands in your way. Get it right and you're one step closer to your goal. Get it wrong and end up imprisoned…or worse.

Features















After more feedback, the dev team have been working tirelessly on fixing some of the rare bugs that some people have faced since launch.
We hope this patch will address some of the more serious critters that have curtailed some of your playthroughs amongst some other fixes:
1.0.6 Change log:
- Multiple interactions with objective crystals are fixed (use of shuriken+melee weapon combination for example)
- Exit door action problems fixed (could produce a collision right next to the exit door, preventing level completion)
- Wandering eye issue where it would stop summoning minions is fixed
- Rare case issue that could stop progress at tutorial is fixed
- Skills with highlight (piercing attack for example) will no longer break lvl 20 boss highlights
- Piercing attack will no longer rarely use up all movement points on cancel
- Kick skill logic updated, should no longer break camera or rotate the character model in a way that's not intended
- Summon imp skill highlight updated (will properly show gold level summon and become red when unable to summon), summon cap is consistent with the description now
- Fixed an issue that could stop the game which caused by killing multiple oozes that multiply
- Fixed issues with the ability to move during arcane missile skill cast
- Vanity props (snow piles, spider webs, sand) will no longer spawn in inappropriate places
- Charge skill issues fixed (interaction with props bigger than 1 tile are fixed, will no longer put characters inside on another)
- Teleport scroll use while moving will no longer break collision on tiles
- Lvl 100 boss will no longer fight his own minions and spawned crystals
- Lvl 10 poisonous strike will properly apply damage to the target
- Bone wall skill use is fixed, should no longer break the game during goblin shaman and bone naga encounters
- Lvl 80 boss will no longer teleport outside of his room
- Death from reflected spell via enemy magic shield skill will no longer break the game progress
- Ice nova now properly immobilizes enemy
- Multishot will no longer lead to extra collision between player and the target in corridors
- Enemies charging through drain floors should no longer break the game progress in rare cases
- Implement indication for items that require higher level to equip
- Character now properly rotates to face the prop it is interacting with
After more feedback, the dev team have been working tirelessly on fixing some of the rare bugs that some people have faced since launch.
We hope this patch will address some of the more serious critters that have curtailed some of your playthroughs amongst some other fixes:
1.0.6 Change log:
- Multiple interactions with objective crystals are fixed (use of shuriken+melee weapon combination for example)
- Exit door action problems fixed (could produce a collision right next to the exit door, preventing level completion)
- Wandering eye issue where it would stop summoning minions is fixed
- Rare case issue that could stop progress at tutorial is fixed
- Skills with highlight (piercing attack for example) will no longer break lvl 20 boss highlights
- Piercing attack will no longer rarely use up all movement points on cancel
- Kick skill logic updated, should no longer break camera or rotate the character model in a way that's not intended
- Summon imp skill highlight updated (will properly show gold level summon and become red when unable to summon), summon cap is consistent with the description now
- Fixed an issue that could stop the game which caused by killing multiple oozes that multiply
- Fixed issues with the ability to move during arcane missile skill cast
- Vanity props (snow piles, spider webs, sand) will no longer spawn in inappropriate places
- Charge skill issues fixed (interaction with props bigger than 1 tile are fixed, will no longer put characters inside on another)
- Teleport scroll use while moving will no longer break collision on tiles
- Lvl 100 boss will no longer fight his own minions and spawned crystals
- Lvl 10 poisonous strike will properly apply damage to the target
- Bone wall skill use is fixed, should no longer break the game during goblin shaman and bone naga encounters
- Lvl 80 boss will no longer teleport outside of his room
- Death from reflected spell via enemy magic shield skill will no longer break the game progress
- Ice nova now properly immobilizes enemy
- Multishot will no longer lead to extra collision between player and the target in corridors
- Enemies charging through drain floors should no longer break the game progress in rare cases
- Implement indication for items that require higher level to equip
- Character now properly rotates to face the prop it is interacting with
Minimum Setup
- OS: Ubuntu 12.04+ or equivalent
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB VRAM
- Storage: 4 GB available space
Recommended Setup
- OS: Ubuntu 16.04+ or equivalent
- Processor: 3 GHz Dual CoreMemory: 4 GB RAM
- Graphics: 2 GB VRAM
- Storage: 4 GB available space
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