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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey everyone, Today's patch brings the following: New: - Added information notifying you about being in the multiplayer lobby (above the Play button) including the number of players present. - Water reflection restored as experimental water_reflection_mode setting. Changed: - Terrain shader simplified across all maps for better performance. - All environment lightmaps adjusted to reduce game size. - Post-processing adjusted to make nights darker. - Fog is now higher and more dense across all maps (especially nights). - Skybox materials update to reduce low-resolution effect. - Bloom post-process now has a lower threshold. - Ambient Occlusion is now more intense. - Map HUD size has been increased. - Minimap resolution of each scene has been increased. - Health HUD size has been increased. - Spectator HUD style adjusted. - HUD canvas match mode changed to work better with the new UI. - TabHUD updated. Fixed: - Fixed invisible text in in-game chat inputfield. - Task and frag UI adjusted to no longer cover the metric HUD. - Fixed dust and splash VFX. - Controls settings fixes. - Fixed an issue where the active squadron was cleared without changing the map. - Some VFX fixes to some guns. Removed: - Color Grading has been removed from game settings as it plays an important role of how the scenes look.
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