





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Upgraded: to Unreal Engine 4.18
Refactored: Eating/Drinking/Stamina/Sprinting/Health for shared functionality in-between aquatics
Disabled: Halloween event
Disabled: Collision on small objects like tiny stones and branches
Disabled: Skylight recapture
Disabled: Cloud density change on all maps, since it is causing massive frame drops on medium and low end computers
Updated: Day-night-cycle length. A full cycle ends after 60 minutes instead of 90
Updated: Level art LOD's
Updated: Asset shader to support different overlays like snow, moss and more
Updated: Skysphere to 4.18
Updated: Foliage master material to allow us to easily switch between seasons, if needed
Updated: Min occlusion on all maps
Updated: Psittaco camera position to be closer
Updated: Edible objects will now despawn and respawn after a while depending on food value
Updated: Water post processing to be less dark
Updated: Gallimimus model and textures, since the old model had UV issues
Updated: UI and font to be compatible with the new localization
Optimized: Network
Optimized: Several level art and character textures
Optimized: Trees. They now have 70-80% less polys, yay!
Improved: Animation blueprints.
Fixed: Movement not stopping on death
Fixed: Dinosaurs could jump while eating and drinking.
New: Discord Rich Presence integration (wip)
New: Rivershader and winter foliage variations (demo map only for now)
New: Mushrooms, flowers and berries are a new food source
New: Edible trees will now be green/red (depending on season) and have yellow falling leaves around them as well as a slight glow
New: Localization - Added German, English, French, Dutch, Italian, Hungarian & Portuguese (Brazil). Please let us know if a translation is wrong or if you want to help with the translation of other languages.
Hotfix 1039: Disabled aquatics.
We spent a lot of time working on the aquatics, but they are still having some issues that need to be sorted out and they will also get a complete movement code overhaul later at some point.
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