Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.
- Carve out and construct your underground nest to suit your strategy
- Engage in fast-paced colony versus colony combat above ground
- Play as different ant species and explore their unique traits and weaknesses
- Encounter and overpower dangerous beetles, arachnids and other awesome arthropods
- Grow your pet formicarium over time by completing missions
Last bits of balance and fixes! Just a very short test to make sure nothing weve added or fixed causes any major issues - and then this should be the last one before we set it on the main branch. Hang tight just a little longer if youve been waiting for the beta to finish!
This beta now includes Mac, Linux and Win32 builds if anyone would like to test for them! For those familiar with how to activate a beta password the word is christmasants. For more detailed instructions see this post on the forum .
Thanks to ant27rex for the screenshot used in the header and cover of this post!
[h2]
Balance - Baby Sitting
[/h2]
- Reduced number of funnel web spiders on hard and insane difficulties
- Provided slightly more time between computer actions on insane difficulty
- Dead creatures provide more food on hard and insane difficulties
Fixes
- Just Isnt Cricket achievement will now correctly complete instead of completing a different one
- Slave makers now correctly drop resources when they see an enemy
- Fixed an issue where an invisible enemy could be present in replays of formicarium challenge 3
- Fixed an issue where you would autocomplete Rapid Growth and NOPE after beating 1.2 insane
- Achievements will now only give their failed or succeeded announcement if you do not already have them
- Fixed an issue where tunnelling enemies (Extremis and Surrounded) could get stuck digging nothing or standing still if they tunnelled out and could not see an enemy
Minimum Setup
- OS: Any reasonable new Linux distro (Ubuntu 16.04)
- Processor: Intel Core i3-4340 / AMD FX-6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
- Storage: 2 GB available space
[ 6520 ]
[ 2504 ]
[ 4798 ]