Empires of the Undergrowth
Slug Disco Studios Developer
Slug Disco Studios Publisher
2017-12-01 Release
🎹🖱️Keyboard + Mouse
Very Positive
(13681 reviews)
The Game includes VR Support
Public Linux Depots:- Empires of the Undergrowth Depot Linux [2.13 G]
Available DLCs:- Empires of the Undergrowth - Exploding Ants
- Empires of the Undergrowth - Supporter Pack
Update 0.2022 - Fixes / Balances for Leafcutter Update + New Demo LevelSince we launched the update two weeks ago we have received plenty of bug reports and fixed most of them. Additionally we have made a couple of balance changes. We also now have full interface localisation for German, and almost full for Simplified Chinese.
Localisation changes
- Added in interface localisation for both German and Simplified Chinese (Chinese missing some small areas) languages
- Most user interface widgets in the game altered to allow more space for text, or made to stretch to text size
- Corrected a sentence in German translation
Features
- Added the new demo level "The Crucible" into alpha demo levels (see - "Other Modes")
Changes / Improvements
- Accept button is now visible but grey when on the reward selection dialogue
- Tooltip added to the above button whilst disabled
- The army ant progress bar is greyed out when they can no longer advance to another lane later in the day
- Thorns have been disabled for projectile users
- Hotkey for displaying resources has been separated from tile info hotkey (UI elements for these are coming soon) and it now directly affects the option in the options menu rather than being a per-level toggle
- Scoreboard now mentions the difficulty played after the level name
- Large praying mantis snatch ability cool-down increased to 8s (up from 6s)
- Large praying mantis snatch ability healing reduced to 360 (down from 400)
- Reduced creature spawn difficulty on 3.2 insane by 10%
- Slightly raised the decal transparency to make them more visible
- Leafcutter parent node in the tech tree now correctly greys out until the prerequisite is reached
- Formicarium level select will now scroll to where you are once opened
- Fixed an issue with the options dialogue and fullscreen / windowed / windowed fullscreen modes
- Fixed an issue where surface transitions were less visible at night
- Increased damage of level 3 rapid fire wood ants to 3.5 per hit (up from 3)
- Increased damage returned by leafcutter "Sharp" upgrade thorns effect to 65% (up from 50%)
- Added a warning about refuse de-buff to the tiles tooltip
Fixes
- Fixed an issue that would cause an infinite loop when deleting major tiles in the formicarium
- All leafcutter chambers (including speed tiles in leafcutter) now refund leaves when deleted rather than seeds
- Creatures now drop what they are holding when picked up (fixes the floating leaf praying mantis issue)
- Fixed an issue that affects the time at the start of missions
- Army ants no longer gather food if they are heading to attack your queen in 3.2 (fixes the permanent harvesting issue)
- Fixed an issue where refunding tiles before they are built in leafcutter levels could sometimes award no resources back (and still leave you with waste)
- Fixed an issue where constantly reloading formicarium 2 would give you free woodworms
- More of the vine in 3.1 should be harvestable
- Vines not sitting above a tile grid will now show up as harvestable
- Fixed an issue where demo levels would always show victory on defeat
- Fixed a freeplay creature setup issue which could untick all rainforest creatures if all of another type of creature were unticked
- Upgraded leafcutter tiles will now correctly increase in storage to 20 / 30 / 40 (up from 20 / 20 / 20)
- Tile upgrades will now always happen once the tile has been marked for upgrade and will no longer not happen if the upgrade points drop during the upgrade
- Moved an item of foliage in the formicarium so it is no longer overlapping another
- Removed an invisible food item on 2.1 and replaced it with a dead beach tiger beetle
- Switch underground keys will no longer work in freeplay
- Food being processed should no longer show on the minimap or UI overlay
- Speed tile effects will no longer apply before the tile is built
[ 2019-05-10 17:58:25 CET ] [ Original post ] "Your queen has set up home beneath a rotting log. She is fat, and vulnerable. Her first brood will need to move quickly if the colony is to survive. Their priority now is to find food, and there is plenty around; but there are other hungry creatures in the undergrowth. The workers will need to be vigilant."Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.
- Carve out and construct your underground nest to suit your strategy
- Engage in fast-paced colony versus colony combat above ground
- Play as different ant species and explore their unique traits and weaknesses
- Encounter and overpower dangerous beetles, arachnids and other awesome arthropods
- Grow your pet formicarium over time by completing missions
MINIMAL SETUP- OS: Any reasonable new Linux distro (Ubuntu 16.04)
- Processor: Intel Core i3-4340 / AMD FX-6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
- Storage: 2 GB available space
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