
Greetings, Heroes!
Work on Fort Triumph continues, and we wanted to update you on how things were going. Throughout our journey, we did our best to keep you in mind and listen to every piece of feedback with an open mind.
After a
fruitful thread in our communities, we decided to focus a bit harder on the strategic layer until both us and you guys are happier with it. We hope to have some news for you on this front soon.
We'd also like to meet you in more ways, and communicate more openly as well as provide a resting spot for weary adventurers between quests. Towards that end, we'd like to invite you to join our
Discord server, we're still learning the ropes but you can already share your thoughts and feedback, or catch members of the team online for a chat.

While the larger update for the strategic layer is in the works, we have one for you tackling some issues that you made us aware of as well as some changes waiting in our pipeline patiently for a while.
Patch Notes (0.9.2.2)
- Units will now face the currently selected unit for clarity.
- Fire effects performance improved, especially in scenes with multiple burning objects.
- Blink and Swap no longer act as default actions and require activation.
- Status effects gained on the world map will no longer appear in combat over the heads of your units, only in their full unit cards.
- Status effects gained on the world map will no longer have a 10 turn duration limit.
- Fixed a physics bug causing units to sometime get stuck in place in invalid positions after killing an enemy.
- Fixed a bug where sometimes a unit could not cast any abilities immediately after leveling up during a mission.
- Fixed a bug causing the second swing of a duel-wielding skeleton registering with a delay.
- Fixed an edge case which caused attack of opportunity to not trigger when a lifted unit was too high up in the air.
- Fixed a bug preventing experience gain when killing enemies using exploding barrels or fire urns.
- Fixed charge animation and changed its behavior to not target static objects.
- Fixed a physics issue with spiders caused by their low height.
- Fixed bad position and scaling of some portraits, especially mercenary units.
- Fixed invalid positions of some columns in the fight against Claude which caused physics collision issues before.
- Fixed pit behavior which sometimes caused units to be able to walk across even after the bars are removed.
- Fixed a lighting bug affecting mage apprentices.
- Fixed position of the Fire Blast effect.
- Fixed a performance issue causing frame rates to drop when an object is destroyed, especially on Very High or higher settings.
- Fixed Cage sound effect sync.
- Fixed the shadows of trees affected by Toxic Spit.
- Fixed a bug with Rally causing issues with selection outlines.
Thank you for playing our game and sharing your feedback. Looking forward to meeting you over at our
Discord server!
(If you want to copy the link out manually, https://discord.gg/Exmx565 )
[ 2018-10-29 21:35:34 CET ] [ Original post ]