Features
- Classic Asteroids® game play
 - Huge wrapping arena
 - Power-ups and new threats unlocked throughout the levels
 - Various bosses
 - Customize player ship colors
 - Damage system
 - Forward and reverse thrusters
 - Progressive difficulty
 - Continuous leveling
 - Up to 4 local players
- Join at any time
 - Unlimited credits
 - Cooperative or not - you decide
 
 -  Supports common controllers:
- Xbox 360/One
 - Dualshock 3/4
 
 
Sorry for the delay on the August scores.  I took some needed time off and it overlapped the transition.  I don't have a backup at this stage of the game, it's just me.

morg556 is back, taking first place with a monthly high score of 206,137,240 with Classic controls after a several month hiatus. Good to see you in the periodic boards again!
BLURR, who took first place last month, is back taking 2nd place with a score of 99,376,995 using their favored Modern (dual-stick) controls.
Rounding out the top three, philipmccaffer comes in 3rd with a high score of 3,114,600 using Classic controls.  Of note is they also had a score of 14,067,190 on the Any Credit board, but I use First Credit scores for ranking each month, so scores achieved on the first play starting at Level 1.
Congratulations all!
Cheers!
Chad (kiates)
P.S. I released a demo of Solaroids on Xbox One this summer as a part of an online event, and it's still available!  In the demo you can only play through Level 4 or 15 minutes which ever comes first, but if you have an Xbox One give it a try, a rating/review and let me know how it goes. Right now it doesn't support Xbox live, but I plan on submitting a patch that adds Xbox live support including global leaderboards, stats, and saves in the near future.
Minimum Setup
- OS: glibc 2.15. 64-bit
 - Processor: Intel Core 2 Duo 1.8Ghz or equivalentMemory: 3 GB RAM
 - Memory: 3 GB RAM
 - Graphics: OpenGL 2.1 compatible
 - Storage: 150 MB available space
 
[ 6490 ]
[ 1131 ]
[ 4171 ]
        















