Greetings fellow sky captains and crew!
An update is coming Monday morning (4.10) US EDT, and the servers will be offline briefly for maintenance. And here's what you'll see from the update.
Single Ship Infiltration:
Tomorrow will bring forth Single Ship Infiltration! What is that experience like? Think Meta Gear X airships. There will be moments to kill, but also moments to be stealthy, hide, and sneak towards victory. It will add another dynamic to single ship play. Look for this coming online late morning US EDT.
Fixes, and more fixes! Extinguishers and spanners at the ready.
In this update, we're fixing quite a few important issues that you've reported.
To name a few - engineers should no longer be underpaid, PvP war coins should now contribute, AI now properly trained to shoot Missiles, Infiltration now has more warnings when VIP is under attack, etc.
First week's feedback have been amazing, so keep them coming!!
Entire List of Fixes:
- AI now will now keep reticule on the target for Missile Circus.
- Fix for engineer tutorial issue blocking progress
- Repairs count toward war chest coin accumulation + engineer extra XP
- Faction selection page with the unlockables there.
- Multiply normal difficulty matches' gained reputation by 1.4
- Fix issue of not able to see any of the controls.
- Redeem Button on the popup for Skills, Guns and Ships
- Fixed a world map bug where defender's efforts from the removed battles are not carried to the new battle.
- Infiltration: Added Warning for when VIP ship is under attack
- Kill faction ship RepeatedQuest not tracking
- Fix wrong storm sky.
- Fix Overflow achievement text.
- Fix User level is showing 0 in running lobbies.
- Fix issue of not switching tabs at PVP Match End
- Fixed bug where enemies couldn't pick up barges.
- Fixing a bug where new ability doesn't show up when player unlocks it (happens if a player got a client crash); also fixing a bug where user's "unlock x special abilities" got more progress than he should
- Fixed bug where faction reputation gained in weekly missions are not counted
- Mid-match difficulty missing sometimes (Search and Destroy Hard)
- Survival: Players will no longer lose if the enemy reaches their goal AFTER the boss is killed
- Fixed a bug where spectators at match end is not viewing the team (score) panel
- Fixed no click sound feedback on worldmap
- Armor kit tool (crowbar) swinging sound delayed
- Fixed issue of Linux build using wrong appstub command
- World Map Unlock Dialog: The leader "activate" button should ghost out if the player has already voted there, and update once this status changes
- Adjusted Size of Map Control Point Icons
- Another fix for playing music outside of time bounds
- Fixed issue with Failsafe kit tool cut off when swinging
What's Coming Next Week:
In addition to continue to test PvE ship and weapon to bring to PvP, we'll also be testing the Night Maps as well as Yeshan and Arashi contents. Another very important thing we'll be doing is to look at world map balance, to see what other interesting mechanics we can introduce, how to give faction leadership more ways to direct combat, to streamline the UI, and to give individual players more sense of ownership. Another big ticket item is to improve on the discovery and display of new unlockable contents, so people would always know what's available. We'll also look at the pace of unlock for weapons and ships for other factions, making them easier.
Thanks everyone for a great first week!
Howard, AKA Bubbles
[ 2017-04-09 17:21:34 CET ] [ Original post ]