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Construct: Escape the System is now available on Mac and Linux! :D Additionally, the Windows version has been updated so that all 3 versions have all the latest fixes and changes. Here is a list of all the changes to the game since the last update: --------------------------------------------------------------------------------------------------------------- - Updated Unity version to the latest version (5.5.2). - Fixed visual bug - the sun lens flare was showing through the 'lock' model around the upgrade portal in the 'A2 System Core Access' area. - Fixed bug introduced from last update - lens flares were showing through some landscape models incorrectly. - Improved 'data points' - they now show which 'system core power orbs' to extract next and also show, more clearly, the area with the next upgrade. - Fixed bug with 'force orb red blocks' moving around slightly without any interaction from the player - physics on blocks now set inactive until the force orb is first used. - Fixed bug with 'camera motion blur' menu toggle - toggle was not resetting correctly after deleting a save data slot. - Extended the draw distance for landscapes on all 'ability orb' upgrade areas. - Fixed issue on the final run/escape - choosing 'restart' from the pause screen allowed gameplay to continue briefly before actually restarting. - Art fix for ceiling of 'teleport orb room' on C2 System Core Access area. - Control over fixedDeltaTime value added, create fixedDeltaTime.txt next to .exe and specify value e.g. '0.01' (default value is 0.02 which means 50 physics ticks/updates every second, 0.01 would be 100 ticks). - Fix for bug with ability orbs behaviour, using the 'collect/release' button on mouse or controller twice (quickly) would cause orbs to fly past the player and sometimes be lost. The velocity of orbs is now set to zero whenever they are 'released' to prevent this problem from occurring. - Fix for bug with system core areas, resetting (either manually or automatically) just before the 'corruption timer' ran out caused the player to be trapped in the level forever with no timer and no way to retry from the point where they collected the power orb. Now the level ends properly after the player has been reset. - C2 System Core 'data spline/teleport' bug now properly fixed. --------------------------------------------------------------------------------------------------------------- Thanks to everyone who has played/supported the game so far! :D
Construct: Escape the System is now available on Mac and Linux! :D Additionally, the Windows version has been updated so that all 3 versions have all the latest fixes and changes. Here is a list of all the changes to the game since the last update: --------------------------------------------------------------------------------------------------------------- - Updated Unity version to the latest version (5.5.2). - Fixed visual bug - the sun lens flare was showing through the 'lock' model around the upgrade portal in the 'A2 System Core Access' area. - Fixed bug introduced from last update - lens flares were showing through some landscape models incorrectly. - Improved 'data points' - they now show which 'system core power orbs' to extract next and also show, more clearly, the area with the next upgrade. - Fixed bug with 'force orb red blocks' moving around slightly without any interaction from the player - physics on blocks now set inactive until the force orb is first used. - Fixed bug with 'camera motion blur' menu toggle - toggle was not resetting correctly after deleting a save data slot. - Extended the draw distance for landscapes on all 'ability orb' upgrade areas. - Fixed issue on the final run/escape - choosing 'restart' from the pause screen allowed gameplay to continue briefly before actually restarting. - Art fix for ceiling of 'teleport orb room' on C2 System Core Access area. - Control over fixedDeltaTime value added, create fixedDeltaTime.txt next to .exe and specify value e.g. '0.01' (default value is 0.02 which means 50 physics ticks/updates every second, 0.01 would be 100 ticks). - Fix for bug with ability orbs behaviour, using the 'collect/release' button on mouse or controller twice (quickly) would cause orbs to fly past the player and sometimes be lost. The velocity of orbs is now set to zero whenever they are 'released' to prevent this problem from occurring. - Fix for bug with system core areas, resetting (either manually or automatically) just before the 'corruption timer' ran out caused the player to be trapped in the level forever with no timer and no way to retry from the point where they collected the power orb. Now the level ends properly after the player has been reset. - C2 System Core 'data spline/teleport' bug now properly fixed. --------------------------------------------------------------------------------------------------------------- Thanks to everyone who has played/supported the game so far! :D
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