Immortal Redneck
Crema Developer
Crema Publisher
Spring 2017 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(2090 reviews)
The Game includes VR Support
Public Linux Depots:- Immortal Redneck Stable Linux [4.77 G]
Available DLCs:- Immortal Redneck - Artbook
Temtem AMA on Reddit todayWe will be hosting an AMA (Ask Me Anything) on Reddit later today.
Time: 7AM PT / 10AM ET / 4PM CEST
Make sure to join it if you have any questions about the game.
The AMA will be on r/MMORPG: https://www.reddit.com/r/MMORPG/
[ 2019-06-25 11:07:15 CET ] [ Original post ] Temtem, our new game, is now on Kickstarter!
Temtem is a massively multiplayer creature-collection adventure inspired by Pokémon. Seek adventure in the lovely Airborne Archipelago alongside your Temtem squad. Catch every Temtem, battle other tamers, customize your house, join a friend's adventure or explore the dynamic online world.
And it is now available on Kickstarter. So make sure to check it out and support us if you can!

http://ks.playtemtem.com
The game is also listed on Steam so you can start wishlisting it :D
https://store.steampowered.com/app/745920/Temtem/
[ 2018-05-29 21:38:02 CET ] [ Original post ] 1.2.3 Patchv1.2.3
Features / Balance
- Huge performance boost. We've tweaked every aspect of the game to make it faster and more reliable. Our internal tests show a ~15% improve with various graphics cards and faster loading times.
- Added Polish language.
- Cleaned ~1GB from installation space.
- Balanced some Scrolls:
- Explorer will now unveil the whole pyramid map.
- Hieroglyph Master won't appear on the first pyramid.
- Caution, Wet Floor will only affect during the current floor.
- Amnesia will only affect during the current floor.
- Improved video quality of initial animation.
- Removed forced Clean Slate from Twitch mode.
Bugfixes
- Fixed a bug where weapon won't hide when dying.
- Fixed a bug causing to appear outside the initial room while playing Daily/Weekly game modes.
- Fixed archers shooting instantly when seeing you (again!).
- Fixed Accuracy scroll not working with the Bow.
- Fixed dropped weapons on the exterior not disappearing when changing the God.
Mac & Linux patch will be uploaded tomorrow[ 2017-08-24 19:09:48 CET ] [ Original post ] 1.2.3 Patchv1.2.3
Features / Balance
- Huge performance boost. We've tweaked every aspect of the game to make it faster and more reliable. Our internal tests show a ~15% improve with various graphics cards and faster loading times.
- Added Polish language.
- Cleaned ~1GB from installation space.
- Balanced some Scrolls:
- Explorer will now unveil the whole pyramid map.
- Hieroglyph Master won't appear on the first pyramid.
- Caution, Wet Floor will only affect during the current floor.
- Amnesia will only affect during the current floor.
- Improved video quality of initial animation.
- Removed forced Clean Slate from Twitch mode.
Bugfixes
- Fixed a bug where weapon won't hide when dying.
- Fixed a bug causing to appear outside the initial room while playing Daily/Weekly game modes.
- Fixed archers shooting instantly when seeing you (again!).
- Fixed Accuracy scroll not working with the Bow.
- Fixed dropped weapons on the exterior not disappearing when changing the God.
Mac & Linux patch will be uploaded tomorrow[ 2017-08-24 19:09:48 CET ] [ Original post ] 1.2.1 Patchv1.2.1
Bugs
- Fixed ammo not showing correctly on not equipped weapons.
- Fixed a problem allowing buying a scroll from the merchant when you don't have enough money (and ending up with a negative money value).
- Fixed scroll indicator disappearing when there were a lot of entries on the leaderboards.
- Thrown weapons will no longer sink in lava/poison.
- Fixed a bug on the leaderboards where other users could appear as [unknown].
- Fixed some more unreported bugs.
[ 2017-06-08 18:58:15 CET ] [ Original post ] 1.2.1 Patchv1.2.1
Bugs
- Fixed ammo not showing correctly on not equipped weapons.
- Fixed a problem allowing buying a scroll from the merchant when you don't have enough money (and ending up with a negative money value).
- Fixed scroll indicator disappearing when there were a lot of entries on the leaderboards.
- Thrown weapons will no longer sink in lava/poison.
- Fixed a bug on the leaderboards where other users could appear as [unknown].
- Fixed some more unreported bugs.
[ 2017-06-08 18:58:15 CET ] [ Original post ] 1.1.5 Patchv1.1.5
Small patch this time with some bugfixes. We're still working on the bigger things! (gunplay rework, daily/weekly and the last resort ammo system)
Bugs
- Fixed some more enemies getting stuck behind walls
- Fixed Pharaoh freeze when breaking all the sarcophagus at the same time
- Lots of other small fixes
[ 2017-05-15 13:17:55 CET ] [ Original post ] 1.1.5 Patchv1.1.5
Small patch this time with some bugfixes. We're still working on the bigger things! (gunplay rework, daily/weekly and the last resort ammo system)
Bugs
- Fixed some more enemies getting stuck behind walls
- Fixed Pharaoh freeze when breaking all the sarcophagus at the same time
- Lots of other small fixes
[ 2017-05-15 13:17:55 CET ] [ Original post ] 1.1.4 Patchv1.1.4
Features / Balance
- 'That Minion Had A Family' achievement: Reduced the number of minions to kill to 25,000
Bugs
- Allow class selection after the ending cinematic instead of force playing with the Redneck
- Fixed getting stuck for four seconds when using Hathor's Hook
- Fixed 'Level 5 Vegan' infinite ammo effect stopping after entering a Boss fight
- Fixed 'Not Now' still categorized as Good instead of Bad
- Lots of other small fixes
[ 2017-05-08 15:54:03 CET ] [ Original post ] 1.1.4 Patchv1.1.4
Features / Balance
- 'That Minion Had A Family' achievement: Reduced the number of minions to kill to 25,000
Bugs
- Allow class selection after the ending cinematic instead of force playing with the Redneck
- Fixed getting stuck for four seconds when using Hathor's Hook
- Fixed 'Level 5 Vegan' infinite ammo effect stopping after entering a Boss fight
- Fixed 'Not Now' still categorized as Good instead of Bad
- Lots of other small fixes
[ 2017-05-08 15:54:03 CET ] [ Original post ] 1.1.3 Patchv1.1.3
We've been busy this week! We're still working on major features/changes like improving the gunplay, adding the Daily/Weekly modes and the Last Resort system for when you don't have ammo. But we're also making some other tweaks and changes to other areas on Immortal Redneck, so here's a new patch.
Scrolls Tweaks
- Removed 'A New Beginning' (Still available on Twitch mode)
- Disabled 'Please Try Again' on bosses in order to avoid softlocks on Twitch mode. We'll get back to this issue in the next patch and will make it work and resetting the boss as it should be.
- Damn OMS
- Renamed to Damn WHO.
- Can't drop with Ammit favor.
- Can't drop on First Floor.
- Can't drop when buying a scroll from Suy.
- Before: Instead of gold, meat will appear
- Now: 70% of chance of getting meat instead of gold
- Bad Investment
- Before: You lose half of the gold
- Now: You lose 20% of your gold
- Lvl 5 Vegan
- Before: Removes all of your weapons except the one you're using
- Now: Removes your weapons except the current one. Grants infinite ammo until a new one is dropped or equipped
- Itchy Trigger Finger
- Before: Each shot costs 2 ammo
- Now: If you miss a shot, you lose an additional bullet
Features / Balance
- Cancelling reloads changing weapons now it's a default option. 'Not Now' Scroll now will avoid this and it's categorized as 'Bad'.
- The number of god favor choices to select is now 3 instead of 2. 'ReRoll' Skill Tree Node is now cheaper.
- Added new music tracks inside the pyramids. The OST package has also been updated with the 6 new tracks.
- Bow buffed. Now it has less ammo and more damage.
- Shotgun buffed. The spread has been greatly reduced and the reload speed is faster.
- Vertical Shotgun buffed. Reload speed is faster.
- Sekhmet nerfed. Lower defense and chicken wings will recover less (3 hp instead of 4).
- Increased stats of enemies on Pyramid 2 and 3. Also, increased base stats from the bosses there.
- Temsep buffed. Now it's invulnerable while the shields are rotating.
- Reduced the repetition on Redneck voices.
Bugs
- Medallions drop rates are now working as intended.
- Disabled analytics that could cause hiccups on the framerate when killing enemies or doing certain actions.
- Fixed some cases in which Snitch (the friggin' disco ball enemy) could be invincible.
- Fixed climb stopped working.
- Fixed elevators stopped working.
- Fixed 'Extra Jump' Skill Tree node not working when unlocked with Apis.
- Fixed 'Easy Peasy Lemon Squeezy' achievement.
- Fixed 'Critammo' & 'Bulletback' giving ammo over the weapon limit.
- Fixed bad interactions between Hathor's Hook and Trampolines/Elevators
- Fixed 'Auto Aim' option enabling itself after every new launch.
- Fixed some more enemies in walls.
- Fixed translation typos.
ATTENTION
Since the seed (the magic number we use to generate the world) has changed because the modifications in scrolls in this update, if you currently have a game inside a pyramid you won't be able to continue it. Instead, you will be taken to the exterior, starting a new run and keeping all the gold collected from the previous run. If you want to end up your current run, we recommend disabling auto-updates from Steam and manually updating after the run is over.
[ 2017-05-04 21:30:58 CET ] [ Original post ] 1.1.3 Patchv1.1.3
We've been busy this week! We're still working on major features/changes like improving the gunplay, adding the Daily/Weekly modes and the Last Resort system for when you don't have ammo. But we're also making some other tweaks and changes to other areas on Immortal Redneck, so here's a new patch.
Scrolls Tweaks
- Removed 'A New Beginning' (Still available on Twitch mode)
- Disabled 'Please Try Again' on bosses in order to avoid softlocks on Twitch mode. We'll get back to this issue in the next patch and will make it work and resetting the boss as it should be.
- Damn OMS
- Renamed to Damn WHO.
- Can't drop with Ammit favor.
- Can't drop on First Floor.
- Can't drop when buying a scroll from Suy.
- Before: Instead of gold, meat will appear
- Now: 70% of chance of getting meat instead of gold
- Bad Investment
- Before: You lose half of the gold
- Now: You lose 20% of your gold
- Lvl 5 Vegan
- Before: Removes all of your weapons except the one you're using
- Now: Removes your weapons except the current one. Grants infinite ammo until a new one is dropped or equipped
- Itchy Trigger Finger
- Before: Each shot costs 2 ammo
- Now: If you miss a shot, you lose an additional bullet
Features / Balance
- Cancelling reloads changing weapons now it's a default option. 'Not Now' Scroll now will avoid this and it's categorized as 'Bad'.
- The number of god favor choices to select is now 3 instead of 2. 'ReRoll' Skill Tree Node is now cheaper.
- Added new music tracks inside the pyramids. The OST package has also been updated with the 6 new tracks.
- Bow buffed. Now it has less ammo and more damage.
- Shotgun buffed. The spread has been greatly reduced and the reload speed is faster.
- Vertical Shotgun buffed. Reload speed is faster.
- Sekhmet nerfed. Lower defense and chicken wings will recover less (3 hp instead of 4).
- Increased stats of enemies on Pyramid 2 and 3. Also, increased base stats from the bosses there.
- Temsep buffed. Now it's invulnerable while the shields are rotating.
- Reduced the repetition on Redneck voices.
Bugs
- Medallions drop rates are now working as intended.
- Disabled analytics that could cause hiccups on the framerate when killing enemies or doing certain actions.
- Fixed some cases in which Snitch (the friggin' disco ball enemy) could be invincible.
- Fixed climb stopped working.
- Fixed elevators stopped working.
- Fixed 'Extra Jump' Skill Tree node not working when unlocked with Apis.
- Fixed 'Easy Peasy Lemon Squeezy' achievement.
- Fixed 'Critammo' & 'Bulletback' giving ammo over the weapon limit.
- Fixed bad interactions between Hathor's Hook and Trampolines/Elevators
- Fixed 'Auto Aim' option enabling itself after every new launch.
- Fixed some more enemies in walls.
- Fixed translation typos.
ATTENTION
Since the seed (the magic number we use to generate the world) has changed because the modifications in scrolls in this update, if you currently have a game inside a pyramid you won't be able to continue it. Instead, you will be taken to the exterior, starting a new run and keeping all the gold collected from the previous run. If you want to end up your current run, we recommend disabling auto-updates from Steam and manually updating after the run is over.
[ 2017-05-04 21:30:58 CET ] [ Original post ] 1.1.2 Patch - Rework on the Ammo systemv1.1.2
Features / Balance
- Rework on the ammo system. Now you can overflow the capacity of the chamber and gain ammo without the need to reload first.
- Increased available weapon pool on Pyramid 1
- Incremented base drop chance for Scrolls
- Incremented base drop chance for Weapons
Bugs
- Fixed the UZI animation lock when reloading with the "Not Now" scroll
- Fixed vSync with Target Frame Rate set to 72/90/144
- Securing the code from the climbs to prevent a bug related to them
[ 2017-04-28 17:40:38 CET ] [ Original post ] 1.1.1 PatchThank you so much for all your feedback over these past two days. We're thrilled to see that everyone is enjoying the game.
We've been busy trying to locate and fixing all the bugs you've reported so here's a new patch.
v1.1.1
- Fixed the mouse not working on the main menu issue when a device with touch input is detected
- Fixed a rare freeze on Pharaoh fight
- Fixed a rare crash when using Neith's falcon
- Fixed some cases where an Archer could be stuck inside stairs/wall
- Improved the stuttering issue when the Frame Rate is capped to 30/60
- Improved teleport particle of AlChafar (the enemy that teleports when shooted)
- Improved blueprint drop chances
- Revisited the scrolls that affected Defense. Solved some bugs and improved the balance.
- Unified the bindings of the player movement and the minimap movement. If you change the default movement keys/buttons you can now move the map with those keys/buttons too.
- Lots of other minor fixes and improves
[ 2017-04-27 16:06:44 CET ] [ Original post ] Day 1 Patch
Immortal Redneck has been ready for a few weeks, but we've been working non-stop to deliver you an even greater experience. The game is going to have a day-one patch featuring a lot of new things.
Here's the complete list of fixes and changes:
v1.1
- Improved the recoil system, weapons should feel smoother now and cause less motion sickness
- Also improved and further tinkering on the general feeling of the weapons
- Improved the climb system. Now you shouldn't climb if your falling down on purpouse.
- Improved the visual transition between rooms
- Buying a new God Favor will grant it appearing on the next run
- Added five new music tracks to avoid repetition
- Changed vSync off/on setting for a custom Frame Rate choice. Now you can select between 30/60/72/90/120/144 or just unlimited FPS.
- Lots of fixes on the Achievements system
- Reduced the times a Voice Reaction can be repeated in the same run
- Reduced voting time on Twitch Mode
- Fixed the performance issues while using the AK47
- Fixed a rare bug where a certain enemy could be immortal. The only immortal being here should be the Redneck.
- Lots of other minor fixes and improves
[ 2017-04-25 11:56:15 CET ] [ Original post ] 
Immortal Redneck is a FPS set in Egypt with rogue-lite elements. The game mixes old-school first-person shooter action with a rogue-lite mechanics. Frantic gameplay, twitch controls and an arcade-style feel meet procedural dungeons, a complete skill tree, permanent death and 9 classes with different traits.

The game revolves around a redneck tourist who wakes up mummified in ancient Egypt after an accident. Why is he here? How did he survive the accident? And why the hell is he mummified?!
The answer lies within the three danger-filled pyramids of Giza, all protected by an army of monsters and huge bosses. Obviously, your mission is to get inside the pyramids, kill all the enemies and discover what's going on!

- Old School FPS: frantic gameplay, twitch controls and an arcade-style
- RogueLite mechanics: randomly generated dungeons, classes, skills, permanent death but with gameplay progression
- Nine playable classes: all with different skill sets. Players can switch classes between each play through, selecting the one most suitable for their current run
- Complete skill tree: evolve your character, buying equipment and weapons, upgrading and acquiring new skills
- Over 50 different weapons: traditional firearms, magical, mythological, futuristic or just plain weird weapons including a Potato Launcher. You name it, this game has it
- Over 100 scroll modifiers: Each scroll picked up in-game changes your current run, for good (convert your enemies in to chickens) or for bad (reduces your speed of movement) and everything in between!
- Over 35 enemies: mummies, sarcophagus, flying skulls, humanoid snakes, big fat warriors... All willing to kill you
- Huge bosses: two in each pyramid with unique gameplay
- Merchant: Buy equipment and supplies that will be maintained between different games, even when you die
- Skill Rooms: hone your skills in rooms focused on platforming and avoiding a variety of traps
- Twitch Quest: special mode for streamers, your community will vote on what happens next
MINIMAL SETUP- OS: 64-bit OS
- Processor: Intel i3 2nd-Generation 2.5GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX650 or equivalent with 2GB VRAM
- Storage: 7 GB available space
RECOMMENDED SETUP- OS: 64-bit OS
- Processor: Intel i3 4th-Generation 3.5GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX760 or equivalent with 2GB VRAM
- Storage: 7 GB available space
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