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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
- Boarding a rotting ship to infect it with plague made slightly easier - Added brief tutorial for infecting ships - Infected ships show green on map - Custom battle weather fixed so that stormy is more stormy than 'rain' - Lanterns no longer cause light pollution on map screen - Fixed issue with (invisible) dialogue capturing clicks on buttons (e.g. captain skills) - Custom battle sail picker no longer resets the sail design on editing a ship - Catapult projectiles travel slightly faster - Increased stamina cost for NPC captains to block heavy attacks - Firstmate no longer "Sir Lancelot"s trying to get to the enemy ship if he can't quite jump far enough - Adjusted AI vs AI boarding to be more fair to player ally ships - Initial favour for new nurgle campaigns corrected - Increased bonus damage for player when stamina is high (melee had be come a little too hard) - Nurgle's Rot crew damage increased to offset natural healing - Shoreforts at plagued ports are reduced in effectiveness - Chaos campaign initial navy patrols reduced in strength. - Added a message whenever any ally ship is destroyed - Can now sacrifice pennants as a chaos captain - Adjusted trader AI so that they are much less likely to be carrying 0 cargo - Added 1.1 translations for German, French and Hungarian - Allies which infect a ship will correctly stop boarding - Grey wizards paranoia reduced, they will no longer cast storm force in case of friendlies trying to board. - Grapeshot made more effective when firing on a full crewed ship.
- Boarding a rotting ship to infect it with plague made slightly easier - Added brief tutorial for infecting ships - Infected ships show green on map - Custom battle weather fixed so that stormy is more stormy than 'rain' - Lanterns no longer cause light pollution on map screen - Fixed issue with (invisible) dialogue capturing clicks on buttons (e.g. captain skills) - Custom battle sail picker no longer resets the sail design on editing a ship - Catapult projectiles travel slightly faster - Increased stamina cost for NPC captains to block heavy attacks - Firstmate no longer "Sir Lancelot"s trying to get to the enemy ship if he can't quite jump far enough - Adjusted AI vs AI boarding to be more fair to player ally ships - Initial favour for new nurgle campaigns corrected - Increased bonus damage for player when stamina is high (melee had be come a little too hard) - Nurgle's Rot crew damage increased to offset natural healing - Shoreforts at plagued ports are reduced in effectiveness - Chaos campaign initial navy patrols reduced in strength. - Added a message whenever any ally ship is destroyed - Can now sacrifice pennants as a chaos captain - Adjusted trader AI so that they are much less likely to be carrying 0 cargo - Added 1.1 translations for German, French and Hungarian - Allies which infect a ship will correctly stop boarding - Grey wizards paranoia reduced, they will no longer cast storm force in case of friendlies trying to board. - Grapeshot made more effective when firing on a full crewed ship.
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