The Old World Expands
It’s time for the Estalian and Tilean factions to stand up and be counted! Players can now sail around these regions, the Old World just got bigger!
Not only that, thanks to the large community collaboration, we can now reveal the Captain Skills system based on your feedback. Combined with the Crew Management from 0.6, you can now make your game even more unique!
Plus due to popular demand we have made it so you can further customise the look of your captain. As well as new hats and outfits, two new captains have joined the fray and are ready to play!
Tilea and Estalia.
Now the Estalian and Tilean ports are open for business, sail even further and make your fortune!
Captain Skills
Unlock passive bonuses and active abilities as you level up your captain.
New Ammunition
Load your ships cannons with Grapeshot, Chain Shot and Inferno rounds. Special ammo can be purchased from the docks/shipyard in the “Refit Ship” section.
Outfits and Hats
Purchase a variety of hats and outfits for your captain from ports around the Old world.
Full list of changes:
- Tilea and Estalia regions unlocked
- Tilean and Estalian quests enabled
- Added two new human captain characters
- Added outfit options for player character
- Added clothing accessories for player character
- Added ammunition options for ships with cannon
- Adjusted how the bell works on the Skaven Doombringer
- Patch notes now group themselves by major version
- Can now cancel levelling up a crew member
- Fixed a bug where not completing a level up for a crew member could lose the skill point
- Changed ally faction text colour in journal
- Reduced rate of energy changes for Bane Tower and Great Winged Terror
- Fixed a bug where injured crew could allow greater than max crew on ship
- Crew will move on deck for boarding actions in the correct order (surgeon will be last!)
- First Mate now “knocked unconscious” rather than killed (he never actually died)
- Fixed a bug preventing a particular Bretonnian pirate port from being looted
- Fixed a bug with Illusion of death which could prevent your captain wielding their weapons
- Hulk bigchukkas, greatship guns and wolfship guns now properly disabled by destroying the appropriate sections
- Fixed a bug preventing allies from following when ordered
- Reduced the damage from catapult weapons on sails
- Fixed a bug that could prevent Chaos Sorcerers casting spells
- Galleon anti-air gun firing arc increased
- Port alert status on map changes colour depending on type of alert
- Running aground while in map mode will pause the game
- Fixed a bug with collect cargo quests
- Crew can no longer level up their injuries
0.7.1:
- Saving mid-Illusion of Death no longer leaves your character stuck in skeletal form.
- Wind is more likely to be favourable when out of combat and travelling with time acceleration
- Added an additional two hats to purchase in Kislevite ports.
[ 2016-11-18 15:42:16 CET ] [ Original post ]