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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Overload 

 

Developer

 Revival Productions, LLC 

 

Publisher

 Revival Productions, LLC 

 

Tags

 

Singleplayer 

Release

 2018-05-31 

 

Steam

 6,24€ 5,94£ 7,49$ / 75 % 

 

News

 26 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 17 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/448850 

 

VR Support

Keboard & mouse

 YES 

 

Gamepad support

 YES 

 

Seated

 YES 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Overload Linux [1.79 G] 


DLC

 Overload Level Editor 


 Overload Community Level Pack 


 Overload Anniversary Level Pack 




LINUX STREAMERS (18)
sllik_raptur_valiantcheesesakuramboo
0_derhassjpng811nanki353nekorin24
radoohitmansoft1990mathrimcjedihajabi
carstenrebornlastdragonmx80casualdavidhaerer
rxrblnkeyn_73




Patch 3, Build 1839 is Live!

First off, we are excited to announce our official Wiki from Gamepedia! Please visit the page to learn more and share what you know on Overload.

Also, we are happy to provide a series of tutorial videos on our level editor by Designer Luke Schneider. He covers the basics and gives you the information to take your maps to the next level.

Now the list of changes and fixes for this patch!

Changes:
Two changes were made to data saved for NG+ after completing the game:


  • Level 2 upgrades (Super Upgrade points) are undone and the upgrade
    points are refunded. This allows the player to choose different
    Level 2 upgrades when starting the NG+ game.
  • Values will only be updated if they are better than the values saved
    from the player's previous run(s).

Updated Rewired input manager, providing support for 3Dconnexion devices
such as Space Mouse, Space Explorer, Space Navigator, etc.

Fixes

  • Fixed the problem with user levels not working on Linux.
  • NG+ now works add-on missions.
  • Add-on levels are ignored if they have the same name as an existing level.
  • The correct ending is now played for Cronus NG+.
  • Fixed survivor pickup error when there was no story text (which could
    happen in an add-on level).
  • Removed anti-cheat detector warning messages that in certain cases caused performance issues.
  • Fix Save/Load issue with Flak range finder.
  • Player is no longer warned about skipping upgrades if all upgrades have been applied.
  • Fixed the orange sky in Phoebe Complex.
  • Fixed the flickering light at the start of Level 6.
  • Fixed problem of upgrades disappearing in add-on missions.


Level Editor Updates/Fixes:

  • Challenge mode data is removed from the Editor, and now is located next to the CM Level, in the format "challenge_mode_LEVELFILENAME.txt" to be right next to LEVELFILENAME.cm (loose or in a zip file)
  • CM maps can now use built-in music
  • Add "N0000_" to enums that don't work for entities
  • Removed texturing TEST button
  • Change Avg UD and Avg LR buttons to Seg (Average is mostly useless)
  • Added Reset button to reset decal settings (rotation/offset/repeat)
  • Add new option to only copy decals from the side you're inserting on (or none)
  • Make inserting decals refresh decals (for relevant segments only)
  • Lights draw their shape (when selected)
  • Diamonds drawn on linked objects (when scripts/triggers selected)
  • Shortcut key popup in Help menu
  • Add trigger entity for lava sparks (alien and normal) like energy center - use RptDelay to scale amount of particles
  • Fixed side count in Total is not showing anything
  • Changed the SliderLabel to support resetting with MMB in the future (too much work for now, 40+ things to update)
  • Added custom level info pane (alien levels/exit timing/etc)
  • Made custom levels' reflection probes ignore items/doors/robots (caused weird lighting effects)
  • Made editor export CM data file (with music tag)
  • Other miscellaneous fixes


[ 2018-07-05 23:04:07 CET ] [ Original post ]