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Name

 Overload 

 

Developer

 Revival Productions, LLC 

 

Publisher

 Revival Productions, LLC 

 

Tags

 

Singleplayer 

Release

 2018-05-31 

 

Steam

 6,24€ 5,94£ 7,49$ / 75 % 

 

News

 26 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 17 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/448850 

 

VR Support

Keboard & mouse

 YES 

 

Gamepad support

 YES 

 

Seated

 YES 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Overload Linux [1.79 G] 


DLC

 Overload Level Editor 


 Overload Community Level Pack 


 Overload Anniversary Level Pack 




LINUX STREAMERS (18)
sllik_raptur_valiantcheesesakuramboo
0_derhassjpng811nanki353nekorin24
radoohitmansoft1990mathrimcjedihajabi
carstenrebornlastdragonmx80casualdavidhaerer
rxrblnkeyn_73




Release Schedule and Multiplayer Trailer

We’ve got two big things for you today: the first Overload multiplayer trailer, and the official announcement of our release plans.

We’ve been working on multiplayer for a while now thanks to a new addition to the team, and we’re excited to show you some PvP action. Check out the alpha trailer footage. We’ve still got a ways to go, but the core functionality is in and it’s a blast to play.

We have decided on a concurrent release of the single-player and multiplayer versions across all platforms. This will mean a slight delay for the SP version, but we believe it’s the best thing to do for Overload. We came to this decision because it's extremely difficult to create awareness for multiple launches. By releasing single and multiplayer at the same time, we should appeal to a larger audience and attract more players.

Our plan:


  • One more Early Access release (Version 0.9) sometime in February. This will include one more single-player level, localization, and nearly-final game balancing, bug fixes, and optimization.
  • A closed beta version of multiplayer will be released on PC (Windows, Linux, Mac) before the final release. Details to be announced closer to launch.
  • Final release in May/June for PC (Windows, Linux, Mac), PlayStation 4, and Xbox One.


Unexpected delays are always possible, but we feel pretty good about this schedule and think it will help the game. We’re excited to finish Overload and get it out to you.

Thanks to everyone who has supported the project and provided feedback during development.

The Overload Team


[ 2018-01-22 17:48:00 CET ] [ Original post ]

Release Schedule and Multiplayer Trailer

Weve got two big things for you today: the first Overload multiplayer trailer, and the official announcement of our release plans.

Weve been working on multiplayer for a while now thanks to a new addition to the team, and were excited to show you some PvP action. Check out the alpha trailer footage. Weve still got a ways to go, but the core functionality is in and its a blast to play.

We have decided on a concurrent release of the single-player and multiplayer versions across all platforms. This will mean a slight delay for the SP version, but we believe its the best thing to do for Overload. We came to this decision because it's extremely difficult to create awareness for multiple launches. By releasing single and multiplayer at the same time, we should appeal to a larger audience and attract more players.

Our plan:


  • One more Early Access release (Version 0.9) sometime in February. This will include one more single-player level, localization, and nearly-final game balancing, bug fixes, and optimization.
  • A closed beta version of multiplayer will be released on PC (Windows, Linux, Mac) before the final release. Details to be announced closer to launch.
  • Final release in May/June for PC (Windows, Linux, Mac), PlayStation 4, and Xbox One.


Unexpected delays are always possible, but we feel pretty good about this schedule and think it will help the game. Were excited to finish Overload and get it out to you.

Thanks to everyone who has supported the project and provided feedback during development.

The Overload Team


[ 2018-01-22 17:48:00 CET ] [ Original post ]