New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Overload | |
Developer | Revival Productions, LLC | |
Publisher | Revival Productions, LLC | | |
Tags | Singleplayer | | |
Release | 2018-05-31 | |
Steam | 6,24€ 5,94£ 7,49$ / 75 % |
News | 26 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  17  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/448850  |
VR Support |
Keboard & mouse |  YES  |
Gamepad support |  YES  |
Seated |  YES  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Overload Linux [1.79 G]
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DLC | Overload Level Editor
Overload Community Level Pack
Overload Anniversary Level Pack
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LINUX STREAMERS (18)
sllik_raptur_valiantcheesesakuramboo
0_derhassjpng811nanki353nekorin24
radoohitmansoft1990mathrimcjedihajabi
carstenrebornlastdragonmx80casualdavidhaerer
rxrblnkeyn_73
Major Update: Version 0.5 (Build 55) |
We're proud to announce the release of Overload's version 0.5 on Steam. This is a major drop with some big new features and content in it. Plus, Overload is part of the Steam Summer Sale and 25% off for a limited time!
New Content
* Challenge Mode level: Roundabout
* Single-player level: Titan 6
* Robot: Scourge
New Features
* Initial player death sequence
* Initial level exit sequence
* Axis settings/calibration menus
* Menus for save game/load game
* Five new achievements
* Automap Heatmaps -- see note below
Fixes & Improvements
* Now see your primary weapon when the cockpit is enabled (note that firing positions have changed slightly)
* Slightly larger Pickup radius
* Slightly larger font size for armor value on the reticle
* Tweaked missile damage to player
* Tweaked how robots are chosen to appear in Challenge Mode (should not affect overall difficulty, but should have more variety and more consistent difficulty)
* Better feedback when invulnerable (sound + less push/shake)
* Fixed descriptions/functionality for some upgrades and added asummary page
* Fixed Thunderbolt exploits
* Fixed a few controller issues
* Fixed foreign language Linux bug
* Fixed an issue with map-spawned armor/energy pickups despawning in Challenge Mode
Additional Notes
* The heatmap feature is new and is not in its final state. Heatmaps can be turned on in the regular automap by pressing the "Switch Missile" control.
* Heatmaps can also be viewedfrom the Level Complete and Player Died menus. Red dots are robotdeaths; magenta dots are super-robot deaths; and blue dots are player damage.
* When viewing a heatmap, pressing the "Roll Left 90" control will show a time-lapse view of activity.
* VR support may be a bit buggy/unfinished with the death/exit sequences.
* The player ship model is still low poly and untextured, but does represent the overall direction.
Known Bugs
* Exit sequence does not function properly in VR
* Player ship does not break into pieces while exploding.
We would appreciate it if you would take a brief survey about your experience with Overload: https://docs.google.com/forms/d/e/1FAIpQLSduqRflU0191LNeZvfjPdhw-sl66TNGQ5nbRKQeo1AjeZDeag/viewform
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[ 2017-06-22 19:04:10 CET ] [ Original post ] |