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Name

 Overload 

 

Developer

 Revival Productions, LLC 

 

Publisher

 Revival Productions, LLC 

 

Tags

 

Singleplayer 

Release

 2018-05-31 

 

Steam

 6,24€ 5,94£ 7,49$ / 75 % 

 

News

 26 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 17 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/448850 

 

VR Support

Keboard & mouse

 YES 

 

Gamepad support

 YES 

 

Seated

 YES 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Overload Linux [1.79 G] 


DLC

 Overload Level Editor 


 Overload Community Level Pack 


 Overload Anniversary Level Pack 




LINUX STREAMERS (18)
sllik_raptur_valiantcheesesakuramboo
0_derhassjpng811nanki353nekorin24
radoohitmansoft1990mathrimcjedihajabi
carstenrebornlastdragonmx80casualdavidhaerer
rxrblnkeyn_73




Major Update: Version 0.3 (Build 29)

We've just put up our third Early Access release. Highlights include a new Challenge Mode level, a new robot, and Steam achievements. And there are also a pile of smaller features and fixes. Steam should download the update automatically; you can speed it up by exiting the Steam client and restarting.

Pipeline, a new Challenge Mode level
Pipeline features four moderately-sized hallways running parallel to each other, with multiple connections between them and a new style of natural area (ice caves). Pipeline's action mixes long-range shooting in a semi-limited locale, so long-range weapons are valuable, but staying on the move with short-range weapons can also make it easier to dictate the pace of the combat.

Golem, a new robot
Golem is an aggressive kamikaze robot that wants to destroy you by destroying itself. When it charges in to attack, it moves in an unpredictable swoop that can easily catch you off guard.

Achievements
We've started adding Steam Achievements. There are 11 that you can get, plus a couple more that won't work until we have a longer single-player campaign. And we'll be adding plenty more.

Challenge Mode Upgrades
Challenge Mode Upgrades turn your XP into tangible rewards, with permanent unlocks that give you a few small advantages to take your game to the next level.

Other changes
Here's an incomplete list of the smaller changes:


  • Option to display large banner messages as regular HUD messages
  • When fail to get Steam leaderboard data, tell player to try again
  • Tweaks to AI in challenge mode
  • Tell player a personal best in challenge mode was earned on stats page
  • Can no longer pickup powerups through grates
  • New stats page events and icons
  • Updated weapon/missile icons
  • Outline on Cryotubes, bigger pickup radius, and no shooting them.
  • Larger devastator explosion radius for robot damage (and more base damage too)
  • Increase min distance for ambush/close bot spawning
  • Toned down robot generator speeds a bit (and affected by difficulty level a little too)
  • Toned down impulse brightness a bit
  • If robot would drop ammo in SP, checks if you have an ammo-firing weapons and drops energy instead
  • Reduce boost heat when picking up energy, and unlimited in energy center
  • Increase despawn timer on dropped Energy/Armor in SP to 5 minutes
  • Flak firing distance increased a bit
  • Reduced angle for smash attack targeting
  • Fixed bug with running out of ammo-only weapons
  • Made it so you can never start with just ammo weapons in Countdown mode
  • Flak distance shown through reticle highlight
  • Fixed some automap errors with newer objects
  • Legend for automap doors
  • Updated security key model and effects
  • Made page up/down clickableon multi-page menus
  • Never get the same special event 2x in a row in CM
  • Made CM special event spawning more consistent
  • Fixed robot generators in OM3 being destroyable without triggering them
  • Changed how semi-auto weapons work with Overdrive (Thunderbolt charges even faster, Crusher auto-fires)
  • Revised CM levels to be in reverse chronological order
  • Updated driller sound effects
  • Titan can no longer be a runaway robot, and he moves a little slower
  • Added a backup timer for lockdown ending after it first starts
  • Changed door trigger shapes (should eliminate false activations)
  • Reduceexplosion particles a bit when lots of robots have died recently
  • Fixed CM Countdown-Ace not unlocking Insane
  • Don't overlap robot spawning with a robot death on the same frame (at least not on purpose)


As always, let us know what you think or if you have any problems.


[ 2017-04-21 23:36:55 CET ] [ Original post ]