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Hey everyone! Here is the patch notes for 0.3.8 This patch is now LIVE! This patch we are finishing up the last art pieces and getting ready for launch! Campaign: -Objectives have been rebalance for more of a challenge. -The Star Map for Campaign level select has been added. - Updated level descriptions for each level - Levels have been LOCKED. You now must complete the levels in sequence from 1-15 Gameplay: -Weapon: Shotgun- Now fires 5 bullets with each upgrade increasing the bullet count by 1. -Weapon: Machine Gun- Now alternates between barrels as it shoots. Upgrades increase the RoF rather then damage. -Damage Seal (Active): Reduce the amount of bullets it fired as well as a slight damage decrease. -Bloodlust (Passive): Duration increased from 3 to 5 -Battle Ready(Passive): Healing increased from 5% to 20% -Patch (Passive): Healing increased from 1% to 5% -Patient (Passive): Healing increased from 1% to 10% -Hard Work (Passive): now correctly increases repair time by 25% -Mothership Boss has a major health increase -Pirate Colony Boss now has slightly increased health as well as towers and walls -Evil Ace (Radiation Skill): Has been greatly reduce to normal levels. -Lightspeed now grants bullet immunity Graphics: -New enemy boss models -New Skin crate look -Updated damage particles for each class -New Evil Ship models -Redone all weapon upgrade models. Each Tier of weapon should have a unique looking projectile -Added more Stilts animations Misc: -Fix the UI Resolution bug -Updated tons of old/dated text in the game -Removed Beta testing Buttons from UI -Fix the infinite building effect on Ion Towers -Added more stability to launching multiplayer games Want to play with other Beta Testers? Join everyone here at http://steamcommunity.com/groups/starmads See you all next time!
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