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You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.

With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
Features:
  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
  • A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
  • A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
  • Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
  • A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
Torment: Tides of Numenera
inXile EntertainmentDeveloper
Techland PublishingPublisher
2017-02-27Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (1989 reviews)
VR Support
Public Linux Depots:
  • Torment: Tides of Numenera - LINUX [8.71 G]
Available DLCs:
  • Torment: Tides of Numenera - Legacy Edition Upgrade
  • Torment: Tides of Numenera - Immortal Edition Upgrade
Torment Early Access Patch 1 Released

Hello everyone,

Today we are pleased to announce patch 1 for Torment: Tides of Numenera's beta/Steam Early Access release. This patch corrects a number of critical bugs our community reported and also has some feature and gameplay improvements across the board. Enjoy!

Note: This patch may be incompatible with your previous save files due to changes in our save/load system. If you experience bugs as a result of loading up old saves, we recommend starting a new game.

Highlights

  • Heavy optimization pass to Fathom 13 scene.
  • Camera improvements.
  • Large balance passes.
  • Added hotkey support to the interface. Press I for Inventory, C for Character, M for Map, B for Quick Abilities, V for Quick Items, and J for Journal. Escape should close out of these menus, as should pressing their respective keys while the UI is open. Customizable hotkeys are not yet available.
  • Added Autosave functionality with three rotating slots.
  • Added Quicksave/Quickload functionality. Press F5 to quicksave, F6 to quickload.
  • Added a Shins (currency) display to the Inventory screen.
  • The camera should no longer pan while a menu is open.
  • Manifold miscellaneous optimizations to performance.
  • Updates to portrait artwork.
  • Fixed Broken Dome bug that could cause the intro cutscene/conversation to not play correctly. Should also fix misc. bugs that could be caused by user interface inputs falling through the UI.
  • Fixed Cypher Sickness not saving properly.
  • Fixed combat freeze-ups that could occur with repeat save/loads.
  • Cyphers can now be dragged to other characters. Cypher Sickness should no longer multiply in effect after save/load.
  • Issue with movement getting stuck on scene transition should no longer occur.

For the full patch notes, please see this thread: http://steamcommunity.com/app/272270/discussions/0/405690850604539467/

[ 2016-02-04 18:21:14 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04 or later (64-bit). SDL 2.0 or later
  • Processor: Intel Core i3 or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or equivalent
  • Storage: 15 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 16.10 or later (64-bit). SDL 2.0.5 or later
    • Processor: Intel i5 series or equivalentMemory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 680 or equivalent (proprietary driver 375.26 or later)
    • Storage: 15 GB available space
    GAMEBILLET

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    41.47$ (17%)
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    3.75$ (85%)
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    33.17$ (17%)
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    [ 4325 ]

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