In V3 there are no clip walls, no out of bounds areas. If you can get to it, you can explore it, and maybe even use what you’ve found to shave precious milliseconds off your run. Some of the best parts are off to the side and out of the way, and by exploring you can find better, faster lines to the goal.
Featuring
- Fully featured Singleplayer campaign
- Unlockable abilities to advance your play
- Persistent Multiplayer leaderboards to see how you stack up against friends
- Dedicated multiplayer servers
- In-game multiplayer chat
V3 is in Early Access, and is committed to making the most out of that. The roadmap with what features and additions to expect from the Early Access releases is public, and open for comment. Input from the community is encouraged, and the V3 Discord is active with regular discussions and debate on features and ideas. Check the Early Access section for more information.
tl;dr big update, level editor, at least one new map every week starting now.
https://www.youtube.com/watch?v=dwp0-Ktmbnw
Where's v.03?! v.03 rolled trickled out as a series of tiny incremental updates, and so as a version number it has been skipped.
v.04 marks a major shift for the next four weeks. In addition to the myriad changes, moving forward the focus for now will be on adding content, features, and maps. The core play has become more stable, and it's time to grow the player base. Patches will continue to be pushed regularly, most without any fanfare, and a new map will hit every week.
If you're still reading you probably only care about what's new here, right now, yeah? Fine fine, here we go.
Standout Additions / changes
Level Editor Alpha
Basic Workshop support
Fixed gradual frame rate reduction issue when playing single player
Steam leaderboards added to SP
All Levels
All levels relit
All levels updated to new style
New Maps
Ascend
Aqueous
Kazz
Misc
Added new art to the store
Updated screenshots
New trailer released https://www.youtube.com/watch?v=dwp0-Ktmbnw
Sound & music slider bug fixed
FOV synced between SP and MP
SP medal and indicators added
Sound effect added to medal collection
Steam Achievements added
Pushed Unity FPS cap to 120
Removed bad dev console (will return in v.05 ~ish)
Fixed MP name display
Fixed Workshop screenshot taker
Added support for notification Toasts
Fixed a bug where custom levels wouldn't store run times
Fixed UI on custom levels
Set all levels to be unlocked for Early Access duration
Fixed issue where level editor would not save level
Fixed issue where user settings were not applied
Fixed issue where medals were awarded without achieving the time
Updated the main screen visuals
Added playground
Fixed issue where in game Switch sound would play until game was quit
Added sound to pickups
Added sound to something else I forget what though
Moved vthree to new git rep, github & bitbucket didn't like the size
Relit temple a 3rd time, still not sure on the lighting
Moved the Temple finish
Avatars added to leaderboards
Fixed issue where showing scores would crash game
... and a crap ton of other small fixes, changes, etc
Minimum Setup
- OS: Ubuntu 12.04 (or SteamOS)
- Processor: 2GHZ Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 580
- Storage: 2 GB available spaceAdditional Notes: Proprietary Drivers Required
Recommended Setup
- Graphics: GeForce GTX 760
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