Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
After this round of fixes, I have a few high-priority bugs and tasks left. I will hopefully close those tomorrow and then I'll shift to dedicating a greater portion of my time on the 1.0.1 Update, which aims to bring improvements to City Mechanics, Battle UI and the new player experience.
I will still fix game-breaking and serious bugs as soon as possible, but the less serious bugs and changes will be lumped in with 1.0.1 so that I can maintain some traction on getting a nice meaty update out for you with more than just fixes and tweaks. We'll see how next week plays out, but my intent is to prioritize slightly differently - circumstances allowing.
- Mods and maps can now be given a custom preview image when uploaded and/or updated. Place a png or jpg image with the same name as the mod or map in the folder. It will be picked up automatically when uploading/updating.
- Water Mastery now grants the ability to build coastal Outposts without meeting the usual requirements (an adjacent controlled province or an army containing a character with Construction)
[list] - Level 2: Coastal Hexes with a friendly army and in an unclaimed province
- Level 4: Coastal Hexes in unclaimed provinces
- Level 6: Coastal Hexes in unclaimed provinces and claimed provinces (if no adjacent unowned fortress or city)
Minimum Setup
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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