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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Introducing Minion upgrades! Level 2 are a bit stronger, Level 3 are quite a lot stronger, have an extra health button and unique skills! Minions throw a rock that stuns whoever it hits. Archers fire 3 arrows in quick succession that are slightly guided towards their target. Shielders have a charge where they knockback and stun units. Currently the friendly minions don't use skills and their level is always somewhat lower than the enemies, in the future it will be manually upgraded by the player. As always I'm looking for feedback, especially in regards to difficulty, I want the game to have a smooth difficulty curve. The level of the minions is dependent on the defense of the node, node type and currently owned regions. So do let me know if you find the new minions too strong/weak. Thanks! ------- v0.08 - 10/03/2017 * Minion Upgrades! Level 2 are stronger, Level 3 are even stronger and have unique skills! * Added a potential fix for neverending battle results window * Polished remaining armor/helmet sprites * Main health bar now flashes when low * While in Tutorial Combo time now slows down to 2% instead of 10% * Knight Intro no longer plays if Knight is dead * Fixed bug when all CapturePoints were taken but Knight was still alive
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