Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.
Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.
EXPANSIVE EMPIRES:
See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.ACTIVE RESEARCH:
Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.DYNAMIC DIPLOMACY:
Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.COMBINED ARMS:
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.ENHANCED MULTIPLAYER:
In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.A CIV FOR ALL PLAYERS:
Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.
Steam Workshop functionality will be coming to Sid Meier’s Civilization VI in a future update.
Hello, Civilization fans! As you saw in our September 2019 Update preview video (catch up below if you have yet to watch it), we have been working hard to release the September 2019 game update for Civilization VI. We are happy to share the update is available now!
The Civilization VI - September 2019 update also includes a new multiplayer mode: Red Death. In this new mode, try to outwit and outmaneuver other players as you all race to board the last space ship off the planet. For more info, watch this very serious and not-at-all humorous video:
SUBSCRIBE on YouTube http://2kgam.es/CivilizationYT
Thank you, Civilization community, for your continued feedback on Civilization VI. This update should automatically download through Steam; if youre having trouble, restart Steam and double check your Steam client settings.
[NOTE]
- Unless otherwise noted, items in the list below are assumed to be Gathering Storm ruleset only.[/*]
[FEATURES]
- [ALL GAME VERSIONS] Red Death Multiplayer Scenario[list]
- General notes[list]
- If you still have a Civilian unit, then you are still in the game. Once your last Civilian is killed, you will have been eliminated. Be the last remaining player with a Civilian to win.[/*]
- The Red Death is the radioactive mass that is consuming the planet. A Safe Zone ring will appear on the map. Periodically this ring will shrink. Keep your units inside the ring to avoid the Red Death.[/*]
- On the top-left on the in-game screen is the Red Death tracker. The left portion tells the player how many turns until the ring shrinks, and the right-hand portion tells the player how much damage units will take if they end their turn inside the Red Death.[list]
- Red Death damage increases as the game progresses.[/*]
- When the ring shrinks, the Red Death will advance each turn until it reaches the ring. This gives units caught outside of the ring some time to reach the safe zone.[/*]
- Units cannot heal in the Red Death.[/*]
[BALANCE/POLISH]
- Civs[list]
- [ALL GAME VERSIONS] Exploitive Agenda: Adjusted some of the parameters on the Exploitative Agenda to make it care more about how many tiles are improved. Also bumped up the threshold for "sparsely improved".[/*]
- Maori Civ Ability: Change the production from Unimproved Rainforest and Woods. Before it read "Unimproved Woods and Rainforest are +1 Production, becoming +2 once the Conservation civic is unlocked." Now it reads "Unimproved Woods and Rainforest are +1 Production. Additional +1 Production from Mercantilism and +2 Production from Conservation.[/*]
- [XP1, XP2] Georgia Civ Ability Addition: +50% Production towards defensive buildings.[/*]
[UI] [ALL GAME VERSIONS]
- Front End[list]
- Change "Additional Content" to be a sub-menu that hosts "MODS, Hall of Fame, and Credits". This reduces the main menu from 10 items (information overload) to 8 items.[/*]
- New Map Type UI when starting a new game that features filtering and icon visualizations for the different maps. Only on Create Game and Advanced Setup menus in single player.[/*]
- Single Player Jersey Support: Setup/Advanced Setup now allows the player to select their civilization color (jersey).[/*]
- Leader list is now alphabetical, rather than grouped by release.[/*]
[AI]
- Domination[list]
- Improve ability to use GDR's (or other mixed melee/range) to take cities.[/*]
- [ALL GAME VERSIONS] Allow units to move out of threatened areas when endangered, even on neutral territory. This manifested in AI units staying still and fortified while being attacked by ranged or air until they were dead.[/*]
- [ALL GAME VERSIONS] Some bias adjustments to improve attacks on enemy cities.[/*]
- [ALL GAME VERSIONS] Improve range/bombard garrisoning and improve melee garrison logic to attack when it is safe.[/*]
- [ALL GAME VERSIONS] Don't try to assemble city attacks for target cities that have an unclear or hidden path. Improve ability to protect embarked units.[/*]
[PERF]
[BUGS]
[/*][/*]
[ART]
- Adding a low-quality version of the volcano that gets used if the VFX quality setting is low.[/*]
- Apply FOW blending in river overlay pass.[/*]
- the game camera on the Ski Resort will now shake the snow. Why? Just cuz.[/*]
- Adjusted volcano visuals to feel more volumetric and rolling/boiling.[/*]
[MODDING]
- [ALL GAME VERSIONS] World Builder[list]
- Added first pass at hand-drawn river flooding.[list]
- Edge case notes:[list]
- Only works for floodplains at least 3-long.[/*]
- Only works for hand-created maps, not adjusted map-script created maps.[/*]
- There are a couple places where a user may place a floodplain where it will never flood (like sharing a plain with another river branch, for example).[/*]
Minimum Setup
- OS: Ubuntu 16.04 (64bit)
- Processor: Intel Core i3 530 or AMD A8-3870Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 1 GB VRAM Minimum - NVIDIA GeForce 650
- Storage: 17 GB available spaceAdditional Notes: IMPORTANT NOTICE: Some Intel i3 Processors may require an additional 2 GB Swap Partition. IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
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