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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey all, just a small balance and bug fixing update. This hopefully fixes the server crash issue that's been going on the last month, but if not please report it in the global chat to let me know. Enjoy! bencelot ---- [GAMEPLAY CHANGES] Empty cars and civ/cop cars no longer take extra damage. It's the same damage as cars take when players are inside them. The warmup round no longer gives voting for a round modifier, so we play with just 2 per match instead of 3. 3 imho is just too much to keep track of and I often forget which ones are active. Also warmup needs time for ppl to chat and rest between games (or open flasks), which atm you can't do as you are required to win the warmup. Shields pickups give +20% instead of +10%, but are capped at 40% instead of 50% (it takes 2 kills to max out instead of 5, which allows noobs to catch up max level with vets fasters, and prevents vets snowballing once they hit 5+ kill streaks) Toned down the excessive brightness on critical bullets to improve visual clarity The camera view range is extended slightly [SKILL NERFS] Flaming Bullets dps ranges from 2 to 8 instead of 2.4 to 9.6 Vamprism healing is now 6% to 24% instead of 8% to 32% Laser Scope bullet speed ranges from +10% to +40% instead of +12% to +48% Radiate's explosion range is reduced slightly Energy Vortex cooldown is 2s longer at all levels Falling Inferno's damage ranges from 30% to 120% instead of 40% to 160% [SKILL BUFFS] Regeneration's mutation restores ammo at 25/50/75% instead of 20/40/60% Automatic Armor recharges every 12s instead of every 15s Frenzy mutation reworked. It now adds a flat +2/4/6s to the frenzy duration when cast (so it becomes 5/7/9s), instead of adding it after each kill. Can't chain it anymore, but it's more reliable and noob friendly Stimpacks now has a 12/24/36% chance of a med-kit instead of 10/20/30% chance Clip Magnet now only takes 12/8/4s to recharge the other gun instead of 15/10/5s. Seeking speed is slightly higher too for all levels. Blade Mail's mutation now gives +15/30/45 damage per med kit instead of +10/20/30 Proximity Rounds mutation makes you charge rounds +150% faster when near gangsters instead of +100% faster Xray Vision's mutation now also shows "hidden" rare loot crates in the minimap. These are the crates that don't have a spawner underneath them. Smoke Bomb's mutation now spawns 2/4/6 med kits instead of 1/2/3 Hypnotic Army cooldown is 2s faster and has a slightly larger radius Poison Trail's chance of double damage is now 33/67/100% instead of 25/50/75% Charged Shot's mutation now restores 20/40/60 health instead of 15/30/45 Bullet Time seeking now ranges from 20 to 80 instead of 10 to 70 Illicit Incomes cash per wanted level now ranges from 10 to 40% instead of 8 to 32% Shockwave's cooldown is now 2s faster for all levels Invisibilty's mutation now goes up to 100hp damage instead of 60hp, and gains at a rate of 8/16/24 damage/sec instead of 5/10/15 Spike Trap makes enemies vulnerable for 4s instead of 3s Flying Dagger's base damage (to enemies above 50% health) is now 40% to 70% instead of 30% to 60% Gunslinger once again boosts your reload speed, ranging from +20% to +80%. The grenades don't fly quite as fast through the air as before Teleportation cooldown is now 3s faster for all levels Manic Mechanic's +50% rate of fire duration now lasts 6/12/18s instead of 4/8/12s Combo Killer's infinite shifting after a kill is now 2/4/6s instead of 1.5/3/4.5s Soul Drop's jump height out of XP Pools is now 15/30/45 instead of 10/20/30m [BUG FIXES] - Hopefully fixed the server crash bug.
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