
- 16v16 MULTIPLAYER COMBAT
Battle in modes such as Capture the Flag, Checkpoint Racing and Zombie Survival. - 8 PLAYER CO-OP CAMPAIGN
Play solo or with up to 8 friends online to save the world from a zombie outbreak. - LEADERBOARDS & DIFFICULTIES
Replay the campaign in 4 difficulty levels and set high scores on various leaderboards. - OVER 30 TACTICAL SKILLS
Unlock tactical skills such as Invisibility, Teleportation, Force Fields and Plasma Ball. - INSANE VEHICLE ACTION
Ride with allies to do drive-by shootings, detonate car bombs and run enemies over. - SECRET BASE BUILDING
Build a secret base of hidden chemicals that gives you long-term strategic advantages. - COMPETITIVE SERVERS
Earn ranks in competitive servers that balance teams with a unique ELO rating system. - USER GENERATED MAPS
Create maps in the editor and unlock sexy cosmetics whenever your maps are played.

Heyo, this is a small patch to make showdowns cleaner.
A recent change made it a bit too easy for zombies to respawn, especially if there were a lot of skilled players in the server who knew how to move fast. This made the final showdowns a bit too chaotic and a bit of a coin flip to see who would win.
So to make showdowns more clean between the final survivors, zombie respawns are harder. Killing another zombie now only drops 1 heart piece, and they no longer drop the amount they were carrying. We also require 4 instead of 3 hearts to respawn. To compensate for this, we no longer lose our hearts when we die (which was a bit frustrating anyway).
Enjoy!
bencelot
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[GAMEPLAY CHANGES]
-Zombies no longer lose their heart progress when they die. But they now require 4 hearts to rez instead of 3.
-Killing an enemy zombie now drops exactly 1 heart. It doesn't drop extra fragments based on how many they've collected.
-Added green bubble visual feedback for all healing skills
-During overtime, the poison gas deals increasing damage based on your time inside it, and this rate is now remembered until you die.
-Tweaked the order we unlock boosted skills. Instead of getting a legendary on level 5, and rares/epics on 8/11/14/17. We now get our legendary at 6 and get rares/epics at 5/10/15. If you reach level 20 you'll get a second legendary.
-Whenever we see a brand new legendary or epic in the draft, we only get 1 draft option (in the next major version, we'll be able to unlock boosters that let us control these)
-Fixed a bug where you couldn't reload if you have only fired a single shot of your gun
-Your existing skills now show when you are offered new skills
- Map spawns 18 instead of 20 vendors
- Flare gun now deals 10hp flame damage for 1s
-Added 3s extra to the end of each round to collect loot
[SKILL CHANGES]
-Radiate impact radius is 20m instead of 16m
-Stimpacks can no longer heal you in the poison gas
-Flying Dagger now works for zombies.
-Flying dagger damage now ranges from 70% to 100% instead of 105% to 135%
-Force Fields burst damage is now 30 instead of 20
-Clip Magnet now shows a green seeking halo when you have available bullets
Minimum Setup
- OS: Ubuntu 12.04
- Processor: 2.0 GHz dual core processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
- Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
Recommended Setup
- OS: Ubuntu 12.04+
- Processor: 2.5 GHz multi core processorMemory: 4 GB RAM
- Graphics: 1024MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
- Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
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