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Hey all! Nothing major this week, just some QoL changes and balance tweaks. A few of these were patched out already a few days ago, but here is a summary of the changes since v1.610.
Enjoy!
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--- MAJOR GAMEPLAY CHANGES ---
- Tier 2 guns now cost $15000 instead of $10000.
- Tier 3 guns now cost $30000 instead of $25000.
- Removed the blue cop circle mechanic. You can now only lose your wanted level by paying off a vendor.
--- MINOR GAMEPLAY CHANGES ---
- Mission civs continue to offer the same mission to other players after you take the mission. So allies can grab the same one.
- As a zombie, survivors will show a full heart next to their health bar to indicate you will rez from killing them.
- The minimap zoom shows 250m instead of 150m around you.
- Removed the police grenade kills mission.
- Cop waves spawn differently now. The time between waves has been reduced, but a new wave will only trigger upon killing a cop.
- Cops deal 100% instead of 70% damage, but have 40 instead of 50hp.
- BR rounds 1 and 2 now give different rewards based on squad size: $5000 or 20hp for solos, $4000 or 15hp for duos, $3000 or 10hp for squads (and survival).
- Players who join a game mid-way now come in with higher cash and XP than before (closer to the actual average).
- Upgrade costs start at $6000 instead of $5000.
- Vendors no longer sell Warp Fields in Conquest or CTF modes.
- Reduce vehicle hitpoints by about 20%.
--- GENERAL CHANGES ---
- Music now plays all the time in BR modes, not just during overtime.
- Made daily challenges easier to complete.
- Streamlined the tutorial, removing unnecessary text.
- At the end of the round, the game now shows your rank, kills and deaths.
--- WEAPON CHANGES ---
- Shotguns now have more range, but more spread.
- Rifles have less spread, but more recoil (when holding the trigger).
- LMGS have more spread but 10% more damage.
- Flare Gun now costs $5000 instead of $3000.
- Blast Cannon can no longer be targeted at your feet, instead the bullets fly like a normal gun.
--- SKILL CHANGES ---
- Smoke Bomb is once again cast on your person, not cursor. It has increased radius by 5m for all levels.
- Venom damage increased to 20/35/50/70hp.
- Spike Trap damage buffed by 10hp at all levels.
- Assassinate cooldowns is now 5s instead of 10s.
--- PERK CHANGES ---
- Black market saves you $7000 instead of $5000.
- Buffed Skill Scan range from 150 to 300m.
- Buffed blast shield nade protection from -40% to -50%.
- Final Focus bullet speed and rof is now +25% instead of +20%.
- SWAT Vest now gives -75% damage from civs/cops instead of -50%.
- Flying Dagger now does 70hp instead of 60hp.
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