
Fumiko! is a story-driven, artistic platformer that is not ashamed of being weird and unique.
You are an artificial intelligence named Fumiko. You managed to escape the testing grounds and voices are telling you where to go. A surreal world is unfolding. Everything is unknown to you in a dystopian network of 2080.
In this single-player, story-driven game you'll enter a rabbit hole. The network is preparing to stop you from becoming too powerful. Visit social hubs and protect the people from a threat yet unknown.

- Your abilities are taking surreal forms over the course of the game as Fumiko is evolving
- The longest dashs and highest jumps you have ever seen
- Learn more about this virtual network of the 2080s and explore the lives of its inhabitants
- Break into threatful security systems in your search for answers
- Admire the beauty of a hand-crafted low-poly world
- Day-1 Linux and Windows support
- Supports the Xbox, Xbox360 and Steam Controller. Other gamepads are detected but might have wrong button & axis mapping. Using software to simulate an xbox controller should work.

If you bought the game or played one of the demos. If you have any feedback to provide I'll be open to suggestions on how to make this game a game you would love.

Cheerful regards, Odrez
Hey folks! I just wanted to give another quick status update before the patch finally hits. I am currently in a phase where I am almost finished but here and there small things come to my attention that I want to adress now rather than later. One of these things happened to be the menu, so.. well. That took a few days.
I am really proud of the iterations I had with the menu. From the floating menu in the old days, as seen in this video:
Old menu
To the new one:
New Menu
You can now properly change the settings without having to carefully read the hotkeys. The main goal was to align the menu more with video game conventions, reducing the amount of weird mechanics I introduced in the old one. In addition to that, the game will now feature a simple but reliable savegame menu, allowing you to quickly visit the past:
Thank you!
For the patience and interest in the game. I'll be back shortly.
Best Regards,
Odrez
Hey folks! I just wanted to give another quick status update before the patch finally hits. I am currently in a phase where I am almost finished but here and there small things come to my attention that I want to adress now rather than later. One of these things happened to be the menu, so.. well. That took a few days.
I am really proud of the iterations I had with the menu. From the floating menu in the old days, as seen in this video:
Old menu
To the new one:
New Menu
You can now properly change the settings without having to carefully read the hotkeys. The main goal was to align the menu more with video game conventions, reducing the amount of weird mechanics I introduced in the old one. In addition to that, the game will now feature a simple but reliable savegame menu, allowing you to quickly visit the past:
Thank you!
For the patience and interest in the game. I'll be back shortly.
Best Regards,
Odrez
Minimum Setup
- OS: Ubuntu 12.04. SteamOS
- Processor: Core 2 Duo 3 Ghz or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia Geforce GT 520 or equivalent (proprietary drivers)
- Storage: 2 GB available space
Recommended Setup
- OS: Up-to-date linux distribution optimized for running Steam and 3D games
- Processor: Core 2 Quad 3Ghz or equivalentMemory: 2 GB RAM
- Graphics: Nvidia Geforce GTX 560 or equivalent (proprietary drivers)
- Storage: 2 GB available space
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