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"Life is hard" is a strategy/village management game. Your aim here is to control a tribe. Defend your village, harvest resources, expand your town, colonize the islands, upgrade your tools and weapons and contact with other civilizations. There is no specific aim in our game. You can do whatever you want.


Expand your village: build farms and houses, upgrade tools in blacksmith, trade with your neighbors. It’s your destiny to create the most powerful town in this amazing world!


Conquer the world by fire & sword or with power of diplomacy. What would you choose – to help your neighbors to deal with the Vikings for iron ore or to rob them to get more? To pay the Normans tribute or to refuse, condemning your nation to war? To trade with the caravan or to loot it? Make your choice, but remember: every medal has its reverse...


Prove that your civilization is the most cultured by building the Wonder of the World! You have to put many resources in that project. But it’s worth it, isn’t it?


Whatever you choose, your path won’t be easy. Your plans can be ruined by one of many random events. But it’s no need to get upset! In the moments of crisis there come those, who are the only support of justice. Those, who are ready to lead people into the thick of battle. Heroes – braves, who are lead by you and ready to support people in need. They are ready to die for their ideas. Every one of them has unique talents that can help you in different situations.


The belief of your people is strong not only in heroes, but in the God. Choose your patron, but be careful: that choice will affect the whole game. Pray your god and he’ll give you talent of a trader. Or, maybe, the forest itself will raise against your enemies? Will he reveal the secrets of construction and craft to you? It’s your choice. Choose wise, because life of the whole nation is on you!


Remember that life is hard. Whatever you choose, remember, you path will be thorny.
Life is Hard
Pirozhok StudioDeveloper
PirozhokPublisher
2021-08-14Release
🎹🖱️ Keyboard + Mouse
Mixed (322 reviews)
VR Support
Public Linux Depots:
  • Life is Hard Linux Content [1.03 G]
  • Life is Hard Linux x86 Executables [24.67 M]
  • Life is Hard Linux x64 Executables [24.94 M]
Available DLCs:
  • Life is Hard OST
New world map, shields and weapons

Hello everyone! Pirozhok Studio is here. I'm glad to announce new mechanics for today's update. There are so many of them that I could hardly find where to start.

[u]Gameplay changes:[/u]

  • First of all, world map was changed. Eastern Kingdom, Islands and naga were removed from the game. World map looks like that now:
    Game Description Image

    Nord location's appearance was also changed - now it's a rocky sea shore:
    Game Description ImageGame Description Image
  • Different difficulty levels were finally implemented.
    Game Description Image
  • Your subjects have learned to construct two new buildings!

    A school will help your minions to improve their skills in different professions. You'll need a minion with a "Teacher" trait or a master in one of professions to make it work:
    Game Description Image

    A market attracts trading caravans from other towns, bringing money to the settlement:
    Game Description Image
  • Meat the mages! You can train mages in a wizard tower. Mages can wear robes and leather armor and use wands as weapons. Low armor is compensated with high damage and high effectiveness against heavy armored units.

    Mage without a wand:
    Game Description Image

    Mage with a fire wand:
    Game Description Image
  • Shields were implemented. Soldiers can use one of three shield types -a round shields, kite shields and tower shields. Every one of them has advantages and disadvantages. Shields can be crafted in the workshop.
    Game Description Image
  • Mercenaries were redesigned. Now you'll be able to hire those cutthroats instead of five similar units. Every one of them has their one weapon and armor types:
    Game Description Image

    Before:
    Game Description Image

    After:
    Game Description Image
  • You'll be able to find treasure in the mine. Or ruins of an ancient settlements. Explore carefully!
    Game Description Image
  • Two new weapons were added. Military picks effectively puncture heavy armor, and two-handed axes deal terrible damage to unarmored units:
    Game Description ImageGame Description Image
  • Two new effects were added. Some weapon types provoke bleeding, dealing periodic damage. Weapons of the undead might provoke poisoning, making your units miss with a 40% chance.
    Game Description Image
  • New traits were added:

    1) Undead slayer - your unit deals 25% more damage to the undead
    2) Nords slayer - your unit deals 25% more damage to the nords
    3) Fear of undead - your unit deals 25% less damage to the undead
    4) Fear of nords - your unit deals 25% less damage to the nords
    Game Description Image

[u]Control changes:[/u]

  • Hero and soldiers can descend into the mine now.
    Game Description Image
  • Workshop interface was noticeably changed. Items were divided into three types - "weapons", "armor" and "miscellaneous":
    Game Description Image
  • Soldiers Control panel was also changed - now they have personal traits:
    Game Description Image
  • Behaviour mode or attack move for all chosen units were implemented.
  • Pressing Shift you'll move to a free minion now.
  • Pressing Tab one chooses hero, pressing it twice will move the camera to him.

[u]Graphic changes:[/u]

  • Banners were redesigned:
    Game Description Image
  • Loading screens were redesigned:
    Game Description Image
  • Helmets were redesigned too. Ancient helmets might be dropped from the skeletons. They are slightly better that the leather ones, but are quite bulky to use, slowing your minions down:
    Game Description Image
  • Names and appearance of the minions were redesigned:
    Game Description Image
  • Iron armor and weapons were redesigned too.

[u]Bug fixes:[/u]

  • Incorrect hero behaviour in battles
  • Impossibility to hire minions to farms using the control menu (T)
  • Incorrect soldiers and mercenaries behaviour near hunting minions
  • Incorrect rations pictures after loading the game
  • Incorrect dialog texts after loading the game
  • Incorrect villagers behaviour
  • Massive dear migration
  • Incorrect ore spawn in the mine
  • Incorrect bears behaviour
  • Incorrect fence length on the background
  • Incorrect bakery sprite after loading the game
  • Ore and stone amount that is gained from villages was slightly decreased
  • Minions quit their job after bathing
  • Minions bug out after hiring them into the mine using control panel
  • Ammunition choice bugs out using control panel
  • Goblin and dwarf traders bug out
  • Incorrect expedition wagon behaviour
  • Heroes ranged attacks bug out
  • Quests are not loaded
  • Towers are not loaded
  • "No soap" icon bugs out
  • Catapult armor type is not shown
  • Incorrect skeletons behaviour during the daytime
  • Incorrect underground skeletons behaviour
  • Incorrect support beams sprites while building
  • Buildings overlap
  • Childrens' heads bug out
  • "Fighter" and "Puny" bug out
  • Forest background bugs out
  • Nords bowmen' armor types bug out

That's all for now, folks! I'm planning to implement secondary weapons for arches and random words generation. Share your opinion and don't forget to join our Discord-channel!

[ 2019-03-10 14:50:14 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14.10. SteamOS
  • Processor: 64-bit. with clock frequency higher than 1.6GHzMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: with memory size larger than 2 GB and DirectX 10/OpenGL 3.0 support
  • Storage: 2 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 16.10 or newer
    • Processor: 64-bit. with clock frequency higher than 2.5GHzMemory: 8 GB RAM
    • Graphics: with memory size larger than 4 GB and DirectX 11/OpenGL 4.2 support
    • Storage: 3 GB available space
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    MacGamestore

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