Vidar is Dying
In the middle of a blizzard, a community's remaining citizens are forced to confront their impending deaths. Every night, a villager is killed, and the survivors are forced to alter their course in response. Chart a path through always-changing, challenging environmental puzzles, and explore the stories and grief of these townsfolk before Vidar is lost forever.A Random Story Every Time
In Vidar, every villager has heavily interdependent relationships with the others. When one person dies, everyone else’s stories change - if the blacksmith loses her apprentice, she’ll give you different quests; if the blacksmith loses her supplier, still different; and if she predeceases both, then those two will respond accordingly, etc. Because the order of deaths is random, the story and quests you receive will be different every time you play.New Challenges to Overcome
To stop the killings you’ll need to enter a puzzle dungeon. Use your tools and your environment to help navigate to the center of the cave before everyone in town is dead. These puzzles are also randomly chosen from a bank of hundreds, so that when you come back to see a new story unfold, you’ll also face a new challenge.Key Features
- Explore themes of grief, community, nostalgia, loss
- Quests, rewards, and story determined by who lives and who dies
- Town events reflect the state of Vidar, as jobs go untended
- Four unique puzzle biomes, each with new takes on classic mechanics
Hi friends!
This patch fixes a bunch of miscellaneous bugs that have cropped up. The big improvement this go around relates to Csaba's charity. Previously, giving her key charity items while a quest was pending could cause that quest to stall - she was really only designed to take those items once a critical NPC died, as a way for you to empty your inventory of unnecessary items. But since people clearly want the freedom to improve her disposition and access her other quests regardless, I wanted to make sure that it all works!
To that end, your journal and everyone's dialogue should update appropriately if you give a key quest item to Csaba from here on out.
Additionally, ALL of the music has been remastered by the wonderful Adrian. Revisit your volume settings to find a balance that you like, and grab your favorite pair of headphones to really marinate in some amazing tunes.
The Mac and Linux clients saw updates to the font, and some additional features that were missing like screen flash, depth transparency, and music fading. A memory leak has been fixed that should make the game MUCH more playable on Mac and Linux.
This is probably the last patch before Early Access is launched on 1/31! Early backers and players, please note - you will likely need to start a new game when Early Access comes out, and any save files made before that date will probably have some bugginess. Which sometimes is fun, but be warned ;)
We'll be at Playcrafting NYC's Winter Expo next Thursday. If you're reading these notes but don't have the game yet and want to try it out before 1/31, come visit us at Microsoft on 1/26 to come play the full game.
- Dean
Alpha 0.7.6.7
[list][u]A Little Something[/u]
[u]Bring Him Home[/u]
[u]Bury the Hatchet[/u]
[u]Hair of the Dog[/u]
[u]Love Letter[/u]
[u]The Second Son[/u]
[u]Wake[/u]
[u]War Never Changes[/u]
[u]Charity[/u]
Giving a key item to Csaba for charity will now fail the following quests appropriately, and will not freeze the relevant NPCs in a dialogue loop:
[u]Mac/Linux[/u]
Minimum Setup
- OS: Ubuntu 12.04 or higher
- Processor: Intel Core i5 equivalent or faster processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Radeon HD 2400 or comparable
- Storage: 500 MB available space
Recommended Setup
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