War is coming. How will you serve? Following the events of Gunmetal Arcadia Zero, the Tech Elves of Arcadia continue their struggle against the hordes of the Unmade Empire. Play as one of the heroes Vireo, Grackle, Thrush, or Starling and take the fight back to the enemy! Gunmetal Arcadia features roguelite platformer action and world-class CRT simulation technology that evokes the aesthetics of past generations.
From developer J. Kyle Pittman (Super Win the Game) and Minor Key Games (Slayer Shock) comes Gunmetal Arcadia, an all-new action-adventure platformer roguelite drenched in glowing retro goodness.
From developer J. Kyle Pittman (Super Win the Game) and Minor Key Games (Slayer Shock) comes Gunmetal Arcadia, an all-new action-adventure platformer roguelite drenched in glowing retro goodness.
- Five playable characters
- 75+ items and weapons
- 40+ legacy events and rewards
- World-class CRT simulation
- Fully customizable
- NEW!! Now with editable preset slots
- Fully customizable
- Authentic 8-bit soundtrack
- Over an hour of original music
Patch notes, April 24, 2017
This second change involved reordering some code related to how sessions get initialized. I've played through the game a few times since making this change, and everything appears to be behaving correctly, but it's possible this could have some unintended side effects, so if you notice anything odd, please let me know!
Hi all, I made a couple of long-overdue fixes today:
- The Lockpick and Dyna-pick only add a key the first time they are bought or picked up, not each time they are unequipped and re-equipped.
- Legacy effects such as "Spelunker" should now take effect in the first level.
This second change involved reordering some code related to how sessions get initialized. I've played through the game a few times since making this change, and everything appears to be behaving correctly, but it's possible this could have some unintended side effects, so if you notice anything odd, please let me know!
[ 2017-04-24 19:17:29 CET ] [Original Post]
Patch notes, April 24, 2017
This second change involved reordering some code related to how sessions get initialized. I've played through the game a few times since making this change, and everything appears to be behaving correctly, but it's possible this could have some unintended side effects, so if you notice anything odd, please let me know!
Hi all, I made a couple of long-overdue fixes today:
- The Lockpick and Dyna-pick only add a key the first time they are bought or picked up, not each time they are unequipped and re-equipped.
- Legacy effects such as "Spelunker" should now take effect in the first level.
This second change involved reordering some code related to how sessions get initialized. I've played through the game a few times since making this change, and everything appears to be behaving correctly, but it's possible this could have some unintended side effects, so if you notice anything odd, please let me know!
[ 2017-04-24 19:17:29 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 LTS or equivalent
- Processor: 1.2 GHz or fasterMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: GeForce 8 series or equivalent
- Storage: 100 MB available space
Recommended Setup
- Graphics: Dedicated graphics cardAdditional Notes: Gamepad recommended
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