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A lot has happened this last year and as the year draws to a close, wed like to take the chance to make a review of the year in Avorion! A big thank you to everyone helping us, without this wonderful community this wouldnt have been possible.
Lets start at the beginning of the year. Last year in December 2017 we released the Economy Update and due to your feedback we spent most of January working out the last kinks and add in a few more things. The Economy Update brought player stations into the game, an improved economy and AI docking. Another exciting part of the update were cargo shuttles! The first way to let your stations directly deliver and fetch goods to and from other stations.
The first big update in 2018 was the Combat Update I in February. With switching to a sector the first easy fast travel was introduced. No endless flying through multiple sectors if all you want to do is see why that mining ship back home isnt mining anymore!
Another feature of this update brought us a lot of heat with you guys: Torpedoes. We introduced torpedoes as a new ammunition based weapon with high damage. Torpedoes were also used by Persecutors, which we introduced to make progression into the galaxy a little more difficult. If you were a player back then, you know that we were a bit over-enthusiastic with the damage these things dealt and in the following patches we toned it down considerably without damaging their effectiveness. By now torpedoes have their rightful place as a very strong weapon type, but are no longer over-powered.
In April we introduced a smaller update containing UI improvements. A big part of that was the changes to the server browser, now featuring a server history, the possibility to favorite servers and more filters. Additionally we implemented automated crash reports, and got a ton of information on crashes. That made it possible for us to hugely improve server stability! Thank you for everyone who took part :)
After that update we continued work on Combat Update II and released a first version of it in June. With this update we introduced player designed turrets, complete with an all new build mode just for that! And were overwhelmed by the amount of cool designs that we had just three days after release of the update! You guys blew us away with you enthusiasm :D
In August we had the wonderful opportunity to go to Gamescom in Germany. It was our first ever time showing Avorion and it was amazing. We met so many fans and new players, got a ton of feedback and were genuinely surprised how many people liked Avorion! It was a huge boost to our motivation to continue the work on Avorion! Thank you to all who stopped by, we had a blast!
Right after Gamescom we threw ourselves back into work. The System Upgrade Update contained a rework of our upgrade system. Making them more consistent and also introducing permanent installation for nice extra perks. And while we were busy reworking the upgrades, the Xsotan artifacts got some more love as well. Every artifact has now specific perks that are dependent on the boss that drops them.
And last, but not least: The AI & Map Commands Update that were testing right now on the beta branch. It gives you the means to command your ships via the galaxy map, even if youre half a galaxy away! And not just to send them mining or patrolling. Youre now able to enchain orders and send ships on trade routes with multiple stops.
A big pet peeve of our community was the AI behavior. And with this update we tackle that: AI is now able to boost, path finding calculation is done much quicker and those escort ships dont struggle to keep up with you anymore!
And now its today, the last day of this wonderful and productive year. Thank you to all of you who have helped us by playing the game and providing feedback!
We wish everyone a happy new year!
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